My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Bowler Inferno Dragon Lumberjack
Fireball
Wizard Balloon Bowler Inferno Dragon Lumberjack
Poison
Wizard Balloon
Lightning
Knight Wizard Balloon Bowler Inferno Dragon Lumberjack
Rocket
Wizard Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Freeze Inferno Dragon Lumberjack Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Freeze Inferno Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Lumberjack
Wizard
Tornado Knight Balloon Lumberjack
Tornado
Wizard Freeze Balloon Bowler
Freeze
Balloon Tornado
Balloon
Knight Freeze Lumberjack Wizard Tornado
Bowler
Tornado Lumberjack
Inferno Dragon
Lumberjack
Balloon Knight Wizard Bowler

Defense Synergies 2 9

Knight
Wizard Tornado Bowler Lumberjack
Wizard
Tornado Knight Freeze Lumberjack
Tornado
Wizard Bowler Knight Inferno Dragon
Freeze
Wizard Lumberjack
Balloon
Bowler
Tornado Knight Lumberjack
Inferno Dragon
Tornado
Lumberjack
Knight Wizard Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard
Inferno Dragon Lumberjack Knight
Tornado Bowler Lumberjack Knight Freeze Inferno Dragon
Inferno Dragon Lumberjack Knight Bowler
Tornado Bowler Lumberjack
Tornado Freeze Bowler Lumberjack
Tornado Inferno Dragon Wizard Freeze
Bowler
Inferno Dragon Tornado Lumberjack
Knight Tornado Bowler Lumberjack
Knight Wizard Tornado Freeze Bowler Lumberjack
Inferno Dragon Wizard Tornado
Bowler Lumberjack Knight Wizard Freeze
Wizard Bowler Tornado Freeze Lumberjack
Inferno Dragon Knight Lumberjack
Tornado Freeze Bowler Inferno Dragon Lumberjack
Wizard Knight Tornado Bowler Lumberjack
Knight Wizard Tornado Bowler Lumberjack
Wizard Tornado Freeze Knight Bowler Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Wizard Bowler Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bowler
Knight Wizard Bowler Inferno Dragon Lumberjack
Lumberjack Knight Bowler
Bowler Lumberjack Knight Tornado
Knight Bowler Inferno Dragon Lumberjack
Wizard Tornado Freeze
Knight Bowler Lumberjack
Knight Inferno Dragon Lumberjack
Freeze Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bowler Lumberjack
Tornado Bowler
Bowler Knight Wizard Lumberjack
Wizard Bowler
Knight Tornado Freeze Bowler Inferno Dragon Lumberjack
Bowler Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado Bowler
Knight Freeze
Wizard Bowler
Wizard Tornado Freeze
Wizard Tornado Bowler
Wizard Tornado Freeze Bowler
Wizard Tornado
Tornado Bowler Lumberjack
Knight Wizard Tornado Bowler
Wizard Tornado
Knight Bowler
Freeze
Wizard Bowler
Wizard Bowler
Tornado Freeze
Wizard Bowler
Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Tornado Freeze Wizard Bowler
Inferno Dragon
Wizard Tornado Bowler
Wizard Tornado Bowler
Tornado
Wizard Tornado
Wizard Freeze
Bowler
Wizard
Freeze
Wizard Bowler
Freeze
Wizard Tornado
Freeze
Knight Wizard Bowler Lumberjack
Wizard Bowler
Tornado
Tornado Freeze Bowler
Tornado
Tornado Freeze Bowler
Inferno Dragon
Wizard Bowler

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