My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Wizard Hunter Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Goblin Cage Wizard Hunter Electro Wizard
The Log
Goblin Cage Hog Rider Hunter
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Knight Goblin Cage Hog Rider Wizard Hunter Electro Wizard
Fireball
Goblin Cage Hog Rider Wizard Hunter Electro Wizard
Poison
Goblin Cage Wizard Hunter Electro Wizard
Lightning
Knight Goblin Cage Wizard Hunter Electro Wizard
Rocket
Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Cage Hog Rider Hunter Electro Wizard Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Goblin Cage Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Goblin Cage Hunter
Knight
Hog Rider Zap Wizard Hunter Electro Wizard
Goblin Cage
Zap Hog Rider Hunter
Hog Rider
Zap Knight Goblin Cage Wizard Hunter Electro Wizard Golden Knight
Wizard
Knight Hog Rider
Hunter
Zap Knight Goblin Cage Hog Rider
Electro Wizard
Zap Knight Hog Rider
Golden Knight
Hog Rider

Defense Synergies 3 13

Zap
Electro Wizard Knight Goblin Cage Hunter Golden Knight
Knight
Hunter Electro Wizard Zap Goblin Cage Wizard
Goblin Cage
Zap Knight Wizard Hunter Electro Wizard
Hog Rider
Wizard
Knight Goblin Cage Electro Wizard Golden Knight
Hunter
Knight Zap Goblin Cage Electro Wizard Golden Knight
Electro Wizard
Zap Knight Goblin Cage Wizard Hunter
Golden Knight
Zap Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Cage Wizard Electro Wizard Golden Knight
Hunter Zap Knight Goblin Cage Electro Wizard
Goblin Cage Hunter Knight Electro Wizard
Goblin Cage Hunter Knight Electro Wizard
Goblin Cage
Zap Hunter Electro Wizard
Hunter Electro Wizard Zap Goblin Cage Wizard
Zap Goblin Cage Electro Wizard Golden Knight
Hunter Goblin Cage
Knight Hunter Electro Wizard
Electro Wizard Zap Knight Wizard Hunter
Hunter Zap Wizard Electro Wizard
Goblin Cage Hunter Zap Knight Wizard Electro Wizard
Wizard Zap Goblin Cage Hunter Electro Wizard Golden Knight
Knight Goblin Cage Hunter Electro Wizard
Zap Goblin Cage Hunter Electro Wizard
Wizard Knight Goblin Cage Hunter Electro Wizard
Goblin Cage Zap Knight Wizard Hunter Electro Wizard Golden Knight
Zap Goblin Cage Wizard Hunter Knight Electro Wizard
Goblin Cage Hunter Electro Wizard
Wizard Knight Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Goblin Cage Electro Wizard
Electro Wizard Zap Knight Wizard Hunter
Zap Knight Goblin Cage Hunter Electro Wizard Golden Knight
Hunter Zap Knight Goblin Cage Electro Wizard
Knight Goblin Cage Hunter
Wizard Zap Hunter Electro Wizard
Knight Goblin Cage Hunter Electro Wizard
Knight Goblin Cage Hunter
Zap Goblin Cage Electro Wizard Knight
Goblin Cage
Knight Goblin Cage Hunter Golden Knight
Zap Goblin Cage Electro Wizard
Knight Goblin Cage Wizard Hunter Golden Knight
Wizard Goblin Cage
Electro Wizard Zap Knight Goblin Cage Hunter Golden Knight
Zap Goblin Cage Wizard Hunter Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Zap Electro Wizard Golden Knight
Knight
Wizard Zap
Wizard Zap Hunter
Wizard
Zap Wizard Hunter
Zap Wizard Golden Knight
Electro Wizard
Zap Knight Wizard Electro Wizard Golden Knight
Zap Wizard
Knight Hunter Golden Knight
Zap
Zap Wizard Hunter Golden Knight
Wizard
Zap Wizard Hunter Electro Wizard
Zap Wizard Golden Knight
Wizard
Zap
Zap Wizard Hunter
Zap Wizard Hunter Electro Wizard Golden Knight
Zap Wizard Golden Knight
Zap Golden Knight
Zap Wizard Hunter Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Hunter
Zap Electro Wizard
Wizard
Zap Electro Wizard
Zap Wizard Hunter Electro Wizard
Knight Wizard Hunter Electro Wizard
Zap Wizard
Zap
Zap Electro Wizard Golden Knight
Zap Electro Wizard
Zap Electro Wizard Golden Knight

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