My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Inferno Tower Royal Hogs
Barbarian Barrel
Firecracker Inferno Tower Wizard Royal Hogs
The Log
Firecracker Mini P.E.K.K.A Royal Hogs
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wizard Royal Hogs
Fireball
Firecracker Inferno Tower Wizard Royal Hogs
Poison
Bats Firecracker Inferno Tower Wizard Royal Hogs
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Void Mini P.E.K.K.A Inferno Tower Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Void Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Royal Hogs
Firecracker
Bats Mini P.E.K.K.A Royal Hogs Mega Knight
Mini P.E.K.K.A
Bats Firecracker Wizard Royal Hogs Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Bats Firecracker Mini P.E.K.K.A Wizard Mega Knight
Void
Mega Knight
Bats Firecracker Mini P.E.K.K.A Wizard Royal Hogs

Defense Synergies 0 10

Bats
Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Firecracker
Bats Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Bats Firecracker Wizard
Inferno Tower
Bats Firecracker Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Royal Hogs
Void
Mega Knight
Bats Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Void
Mini P.E.K.K.A Inferno Tower Bats Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Void
Mini P.E.K.K.A Inferno Tower Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker Wizard Void
Inferno Tower Void Mega Knight
Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Bats Firecracker Wizard Mega Knight
Inferno Tower Bats Firecracker Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Wizard
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Inferno Tower
Mega Knight Bats Firecracker Wizard
Wizard Bats Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Void
Void Firecracker Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Firecracker Wizard Bats
Mini P.E.K.K.A Bats Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Mega Knight
Void Mega Knight Bats Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mega Knight Void
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Firecracker Mega Knight
Inferno Tower Bats Firecracker Mini P.E.K.K.A
Bats Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void
Wizard Firecracker Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Bats Mini P.E.K.K.A Void
Firecracker Void Wizard
Void Firecracker Wizard
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Bats Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Void Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Firecracker Wizard Mega Knight
Firecracker Void Wizard
Void Wizard Mega Knight
Void Firecracker
Bats Firecracker Wizard Void
Bats Firecracker Wizard Void
Mini P.E.K.K.A Void
Void Wizard Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard
Bats Void
Firecracker Wizard
Void Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Void
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats Void
Void Firecracker Mega Knight
Firecracker Wizard Void Mega Knight
Void

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