My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Wizard Goblin Barrel
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Mini P.E.K.K.A Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A The Log Mega Knight
Knight
Goblin Barrel Zap Wizard The Log
Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Goblin Barrel
Knight Mega Knight Golden Knight
The Log
Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Goblin Barrel The Log
Golden Knight
Goblin Barrel

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Mega Knight Knight The Log Golden Knight
Knight
Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Knight Wizard
Wizard
Knight Mini P.E.K.K.A The Log Mega Knight Golden Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Zap Knight Wizard Mega Knight Golden Knight
Mega Knight
Zap Wizard The Log
Golden Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log Golden Knight
Mini P.E.K.K.A Zap Knight The Log Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Zap Mega Knight
Zap Wizard
Zap The Log Mega Knight Golden Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Mega Knight
Zap Knight Wizard The Log Mega Knight
Zap Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Wizard The Log
Wizard Mega Knight Zap Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Knight Mega Knight
Zap Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap Knight Wizard The Log Golden Knight
Zap Wizard The Log Knight Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap
Zap Knight Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Mega Knight Zap Knight The Log
Knight Mini P.E.K.K.A Mega Knight
Wizard Zap
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Mini P.E.K.K.A The Log
Mega Knight Knight Mini P.E.K.K.A Golden Knight
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Knight Wizard Golden Knight
Wizard Mega Knight
Zap Knight Mini P.E.K.K.A The Log Golden Knight
Mega Knight Zap Mini P.E.K.K.A Wizard The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Golden Knight
Zap The Log Golden Knight
The Log
Knight The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Golden Knight
Mini P.E.K.K.A
Zap Knight Wizard The Log Golden Knight
Zap Wizard
Knight The Log Golden Knight
Zap The Log
Zap Wizard The Log Golden Knight
Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Golden Knight
Zap Wizard The Log Mega Knight Golden Knight
Zap The Log Golden Knight
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap
Zap Wizard
The Log
Knight Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap The Log Golden Knight
Zap
Zap The Log Mega Knight Golden Knight
Wizard Mega Knight

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