My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Inferno Tower Guards Balloon
Barbarian Barrel
Inferno Tower Wizard Guards
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Balloon
Fireball
Inferno Tower Wizard Balloon
Poison
Inferno Tower Wizard Guards Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Guards Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Fireball Freeze Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Fireball Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze Mega Knight
Inferno Tower
Wizard
Rage Balloon Mega Knight
Rage
Balloon Wizard
Guards
Freeze
Balloon Fireball
Balloon
Rage Freeze Wizard Mega Knight
Mega Knight
Fireball Wizard Balloon

Defense Synergies 1 8

Fireball
Inferno Tower Freeze Mega Knight
Inferno Tower
Guards Fireball Mega Knight
Wizard
Guards Freeze Mega Knight
Rage
Guards
Inferno Tower Wizard
Freeze
Fireball Wizard Mega Knight
Balloon
Mega Knight
Fireball Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Mega Knight
Inferno Tower Mega Knight Freeze
Inferno Tower Guards Mega Knight
Fireball Mega Knight
Fireball Freeze Guards Mega Knight
Inferno Tower Fireball Wizard Freeze
Fireball Inferno Tower Mega Knight
Inferno Tower
Guards Inferno Tower Mega Knight
Guards Fireball Wizard Freeze Mega Knight
Inferno Tower Fireball Wizard
Inferno Tower Mega Knight Fireball Wizard Guards Freeze
Fireball Wizard Mega Knight Guards Freeze
Inferno Tower Mega Knight
Inferno Tower Fireball Freeze Mega Knight
Wizard Mega Knight Fireball Inferno Tower
Fireball Mega Knight Wizard Guards
Wizard Freeze Fireball Guards Mega Knight
Inferno Tower
Wizard Mega Knight Fireball Guards
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Inferno Tower
Fireball Wizard Mega Knight
Guards Mega Knight Inferno Tower
Guards Mega Knight Fireball Inferno Tower
Inferno Tower Guards Mega Knight
Fireball Wizard Freeze
Guards Fireball Inferno Tower
Inferno Tower Mega Knight
Freeze Mega Knight Fireball Inferno Tower
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Fireball Guards
Mega Knight Fireball Inferno Tower Wizard Guards
Wizard Fireball Mega Knight
Inferno Tower Guards Fireball Freeze
Mega Knight Fireball Inferno Tower Wizard Freeze
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Freeze
Fireball
Fireball
Fireball Guards Freeze
Fireball Wizard Mega Knight
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball Guards
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Wizard Guards Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Fireball Guards Freeze
Fireball Wizard
Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Guards Freeze
Fireball
Fireball Freeze Mega Knight
Fireball Wizard Mega Knight

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