My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Electro Wizard Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Dark Prince Witch Skeleton King
Barbarian Barrel
Wizard Dark Prince Witch Electro Wizard Magic Archer Skeleton King
The Log
Mini P.E.K.K.A Dark Prince Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Wizard Dark Prince Witch Electro Wizard Magic Archer Skeleton King
Fireball
Wizard Witch Electro Wizard Magic Archer Skeleton King
Poison
Wizard Witch Electro Wizard Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Wizard Dark Prince Witch Electro Wizard Magic Archer Skeleton King
Rocket
Wizard Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer Skeleton King Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Dark Prince Electro Wizard Magic Archer Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Mini P.E.K.K.A Wizard Witch Electro Wizard Magic Archer
Witch
Dark Prince Mega Knight Skeleton King
Electro Wizard
Mini P.E.K.K.A Dark Prince Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Electro Wizard Magic Archer
Skeleton King
Witch

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Wizard Witch Magic Archer
Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight Skeleton King
Dark Prince
Wizard Witch Electro Wizard Magic Archer
Witch
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Dark Prince Witch Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Mega Knight
Wizard Witch Electro Wizard Magic Archer
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Dark Prince Electro Wizard
Mini P.E.K.K.A Witch Dark Prince Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince Electro Wizard Magic Archer Mega Knight
Electro Wizard Wizard Witch Magic Archer
Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Witch Skeleton King
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Witch Electro Wizard Wizard Dark Prince Magic Archer Mega Knight Skeleton King
Wizard Witch Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Wizard Dark Prince Witch Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Dark Prince Witch Electro Wizard Magic Archer Skeleton King
Mini P.E.K.K.A Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mega Knight Wizard Dark Prince Witch Electro Wizard Magic Archer
Wizard Witch Dark Prince Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Dark Prince Mega Knight Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Dark Prince Witch Mega Knight
Wizard Witch Electro Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Dark Prince Witch Magic Archer
Witch
Mega Knight Mini P.E.K.K.A Dark Prince Witch
Mega Knight Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Wizard Witch Skeleton King
Wizard Witch Magic Archer Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Dark Prince Magic Archer Skeleton King
Mega Knight Mini P.E.K.K.A Wizard Dark Prince Witch Electro Wizard Magic Archer Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Electro Wizard Magic Archer
Magic Archer
Dark Prince
Wizard Dark Prince Magic Archer Mega Knight
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Dark Prince Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Wizard Dark Prince Witch Magic Archer Mega Knight
Witch
Wizard Witch Electro Wizard Magic Archer
Wizard Witch Magic Archer Mega Knight
Magic Archer
Wizard Witch Electro Wizard Magic Archer
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard Magic Archer
Electro Wizard Dark Prince Witch Magic Archer
Wizard Witch Electro Wizard Magic Archer
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Magic Archer Mega Knight
Wizard Magic Archer Skeleton King
Dark Prince Mega Knight
Witch Electro Wizard Magic Archer Skeleton King
Witch Electro Wizard Magic Archer
Dark Prince Witch Electro Wizard Magic Archer Mega Knight
Wizard Mega Knight

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