My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mortar Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Guards
Giant Snowball
Goblin Gang Dart Goblin Guards
Zap
Goblin Gang Mortar Dart Goblin Guards
Barbarian Barrel
Electro Spirit Goblin Gang Mortar Dart Goblin Elixir Golem Wizard Guards
The Log
Electro Spirit Goblin Gang Dart Goblin Elixir Golem Guards
Earthquake
Goblin Gang Mortar Elixir Golem Guards
Arrows
Electro Spirit Goblin Gang Dart Goblin Guards
Royal Delivery
Electro Spirit Goblin Gang Dart Goblin Elixir Golem Wizard Guards
Fireball
Goblin Gang Mortar Dart Goblin Elixir Golem Wizard
Poison
Goblin Gang Mortar Dart Goblin Elixir Golem Wizard Guards
Lightning
Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Dart Goblin Elixir Golem Guards Mortar Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Gang Dart Goblin Elixir Golem

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Goblin Gang
Mortar Dart Goblin Elixir Golem
Mortar
Goblin Gang Dart Goblin Fireball
Dart Goblin
Goblin Gang Mortar Elixir Golem
Elixir Golem
Goblin Gang Dart Goblin Fireball Wizard
Fireball
Electro Spirit Mortar Elixir Golem
Wizard
Elixir Golem
Guards

Defense Synergies 0 9

Electro Spirit
Goblin Gang
Mortar Dart Goblin Guards
Mortar
Goblin Gang Dart Goblin Fireball Wizard Guards
Dart Goblin
Goblin Gang Mortar Guards
Elixir Golem
Fireball
Mortar
Wizard
Mortar Guards
Guards
Goblin Gang Mortar Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Fireball Wizard
Goblin Gang Mortar Dart Goblin
Goblin Gang Mortar Dart Goblin
Goblin Gang Mortar Dart Goblin Guards
Fireball
Goblin Gang Fireball Electro Spirit Dart Goblin Guards
Dart Goblin Electro Spirit Goblin Gang Mortar Fireball Wizard
Electro Spirit Dart Goblin Fireball
Goblin Gang Mortar
Goblin Gang Guards Dart Goblin
Goblin Gang Dart Goblin Guards Electro Spirit Fireball Wizard
Goblin Gang Dart Goblin Fireball Wizard
Mortar Goblin Gang Fireball Wizard Guards
Fireball Wizard Electro Spirit Goblin Gang Mortar Dart Goblin Guards
Goblin Gang Mortar
Goblin Gang Mortar Fireball
Wizard Goblin Gang Mortar Fireball
Mortar Fireball Electro Spirit Goblin Gang Dart Goblin Wizard Guards
Mortar Wizard Electro Spirit Dart Goblin Fireball Guards
Mortar Dart Goblin
Goblin Gang Wizard Electro Spirit Dart Goblin Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball
Fireball Goblin Gang Mortar Wizard
Goblin Gang Guards
Goblin Gang Guards Fireball
Goblin Gang Guards
Fireball Wizard Electro Spirit Goblin Gang Dart Goblin
Goblin Gang Guards Dart Goblin Fireball
Electro Spirit Mortar Fireball
Goblin Gang Dart Goblin Guards
Dart Goblin Guards
Fireball Guards
Goblin Gang Fireball Wizard Guards
Wizard Dart Goblin Fireball
Goblin Gang Guards Electro Spirit Mortar Dart Goblin Fireball
Electro Spirit Dart Goblin Fireball Wizard
Electro Spirit Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin Guards
Mortar Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball Wizard Mortar
Fireball Wizard Electro Spirit Dart Goblin
Mortar Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Mortar Dart Goblin Wizard
Goblin Gang Fireball Guards
Mortar Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball Wizard
Mortar Dart Goblin Fireball Wizard
Mortar Fireball
Mortar Dart Goblin Fireball Wizard
Mortar Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Mortar Fireball
Electro Spirit Mortar Fireball Wizard
Mortar Fireball Dart Goblin Wizard
Fireball Mortar Wizard
Fireball Mortar Dart Goblin
Dart Goblin Fireball Wizard
Electro Spirit Dart Goblin Fireball Wizard Guards
Fireball
Mortar Dart Goblin Fireball Wizard
Electro Spirit Fireball
Fireball Wizard
Electro Spirit Goblin Gang Dart Goblin Fireball Guards
Fireball Dart Goblin Wizard
Fireball
Fireball Goblin Gang Dart Goblin Wizard
Mortar Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Electro Spirit Goblin Gang Dart Goblin Fireball Guards
Dart Goblin Fireball
Mortar Dart Goblin Fireball
Fireball Mortar Dart Goblin Wizard

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