My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Valkyrie Wizard Guards Electro Wizard
The Log
Guards
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Mortar Wizard Electro Wizard
Poison
Mortar Wizard Guards Electro Wizard
Lightning
Mortar Valkyrie Wizard Electro Wizard
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Mortar Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mortar
Mortar
Arrows The Log
Valkyrie
Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
Guards
The Log
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard The Log
The Log
Mortar Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 20

Arrows
Mortar Valkyrie P.E.K.K.A
Mortar
Arrows Valkyrie Wizard Guards The Log Electro Wizard
Valkyrie
Arrows Mortar Wizard P.E.K.K.A The Log Electro Wizard
Wizard
Mortar Valkyrie Guards P.E.K.K.A The Log Electro Wizard
Guards
Mortar Wizard The Log Electro Wizard
P.E.K.K.A
The Log Arrows Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Mortar Valkyrie Wizard Guards Electro Wizard
Electro Wizard
Mortar Valkyrie Wizard Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Mortar Valkyrie The Log Electro Wizard
Mortar P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Mortar Valkyrie Guards Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Guards Electro Wizard
Electro Wizard Arrows Mortar Wizard
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Arrows Wizard The Log
Arrows Wizard Electro Wizard
Mortar P.E.K.K.A Valkyrie Wizard Guards The Log Electro Wizard
Valkyrie Wizard Arrows Mortar Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A The Log Electro Wizard
Wizard Arrows Mortar Valkyrie P.E.K.K.A Electro Wizard
Arrows Mortar Valkyrie Wizard Guards The Log Electro Wizard
Arrows Mortar Valkyrie Wizard The Log Guards Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Valkyrie Wizard Arrows Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mortar Valkyrie Wizard The Log
Guards P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Guards
Arrows Wizard Electro Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Mortar Valkyrie The Log
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard Guards
Wizard Valkyrie
Guards Electro Wizard Mortar Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Wizard P.E.K.K.A The Log Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Guards The Log
Arrows Mortar The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Guards The Log
Wizard Arrows Mortar Valkyrie The Log
Arrows Wizard
Arrows Mortar Wizard The Log
Arrows The Log Wizard
Arrows The Log Mortar Wizard
Guards Electro Wizard
Arrows Mortar Valkyrie Wizard The Log Electro Wizard
Arrows Wizard
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
Arrows Mortar
Arrows Mortar Wizard The Log Electro Wizard
Arrows Mortar Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Mortar The Log
Arrows The Log Mortar Valkyrie Wizard
Arrows Mortar The Log Wizard Electro Wizard
Arrows Mortar Wizard The Log
Arrows Mortar The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard Guards
Arrows Mortar Wizard The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Guards
Arrows Wizard Electro Wizard
Arrows The Log
Valkyrie Wizard Electro Wizard
Arrows The Log Mortar Wizard
Arrows
P.E.K.K.A
Guards The Log Electro Wizard
Electro Wizard
Mortar The Log Electro Wizard
P.E.K.K.A
Mortar Wizard

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