My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Wizard Rune Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Sparky
Giant Snowball
Spear Goblins Dart Goblin Musketeer
Zap
Spear Goblins Dart Goblin Sparky
Barbarian Barrel
Spear Goblins Dart Goblin Musketeer Wizard Sparky
The Log
Spear Goblins Dart Goblin Musketeer Sparky
Earthquake
Spear Goblins
Arrows
Spear Goblins Dart Goblin
Royal Delivery
Spear Goblins Dart Goblin Musketeer Wizard Sparky
Fireball
Dart Goblin Musketeer Wizard Sparky
Poison
Spear Goblins Dart Goblin Musketeer Wizard Sparky
Lightning
Musketeer Wizard Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Rune Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Dart Goblin Musketeer Rune Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Rage Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Rune Giant Sparky
Dart Goblin
Spear Goblins Mirror Rune Giant Sparky
Musketeer
Mirror
Wizard
Rage Sparky
Mirror
Dart Goblin Musketeer Sparky
Rage
Sparky Wizard
Rune Giant
Spear Goblins Dart Goblin
Sparky
Rage Spear Goblins Dart Goblin Wizard Mirror

Defense Synergies 0 6

Spear Goblins
Dart Goblin Musketeer
Dart Goblin
Spear Goblins Musketeer Mirror
Musketeer
Spear Goblins Dart Goblin Mirror
Wizard
Mirror
Dart Goblin Musketeer Sparky
Rage
Rune Giant
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Musketeer Wizard Sparky
Sparky Dart Goblin Musketeer
Sparky Dart Goblin Musketeer
Sparky Dart Goblin Musketeer
Sparky
Spear Goblins Dart Goblin Musketeer
Dart Goblin Musketeer Spear Goblins Wizard
Dart Goblin Musketeer Sparky
Sparky Musketeer
Spear Goblins Dart Goblin Musketeer Sparky
Dart Goblin Spear Goblins Musketeer Wizard
Musketeer Spear Goblins Dart Goblin Wizard
Sparky Musketeer Wizard
Wizard Sparky Dart Goblin
Sparky
Sparky
Wizard Sparky Musketeer
Spear Goblins Dart Goblin Musketeer Wizard
Wizard Spear Goblins Dart Goblin Musketeer
Sparky Dart Goblin Musketeer
Wizard Spear Goblins Dart Goblin Musketeer Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Sparky
Musketeer Wizard
Spear Goblins Musketeer Sparky
Musketeer Sparky
Musketeer Sparky
Wizard Dart Goblin Musketeer
Sparky Spear Goblins Dart Goblin Musketeer
Sparky
Spear Goblins Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Sparky
Wizard Sparky
Wizard Dart Goblin Musketeer Sparky
Sparky Spear Goblins Dart Goblin Musketeer
Dart Goblin Musketeer Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Sparky
Dart Goblin Musketeer
Dart Goblin Sparky
Dart Goblin Musketeer Sparky
Wizard Sparky
Wizard Spear Goblins Dart Goblin Musketeer
Dart Goblin Musketeer Wizard Sparky
Dart Goblin Wizard
Dart Goblin Wizard
Musketeer Sparky
Dart Goblin Musketeer Wizard Sparky
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer
Dart Goblin Musketeer Sparky
Spear Goblins Dart Goblin Musketeer Wizard Sparky
Dart Goblin Musketeer Wizard Sparky
Sparky
Sparky
Dart Goblin Musketeer Wizard Sparky
Dart Goblin Wizard
Musketeer Sparky
Wizard
Musketeer Sparky
Musketeer
Wizard Sparky
Dart Goblin Musketeer Wizard Sparky
Musketeer Wizard Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Wizard Sparky
Dart Goblin Musketeer Wizard
Sparky
Dart Goblin Musketeer Wizard Sparky
Sparky
Sparky
Wizard Sparky
Spear Goblins Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard Sparky
Dart Goblin Musketeer Wizard
Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer
Dart Goblin Musketeer Sparky
Sparky
Dart Goblin Wizard Sparky

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