My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bowler P.E.K.K.A Lava Hound Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Witch Lava Hound
Zap
Witch Lava Hound
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Lava Hound
Royal Delivery
Wizard Witch Bowler P.E.K.K.A Lava Hound
Fireball
Wizard Witch Bowler Lava Hound
Poison
Wizard Witch Lava Hound
Lightning
Wizard Witch Bowler
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Golden Knight Wizard Witch Bowler P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Golden Knight Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound The Log Golden Knight
Wizard
P.E.K.K.A
Witch
Bowler P.E.K.K.A Lava Hound
Bowler
Witch The Log
P.E.K.K.A
Wizard Witch The Log
The Log
Fireball Bowler P.E.K.K.A
Lava Hound
Fireball Witch
Golden Knight
Fireball

Defense Synergies 3 7

Fireball
The Log Golden Knight
Wizard
P.E.K.K.A The Log Golden Knight
Witch
Bowler The Log
Bowler
The Log Witch
P.E.K.K.A
The Log Wizard
The Log
Fireball Bowler P.E.K.K.A Wizard Witch Golden Knight
Lava Hound
Golden Knight
Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard The Log Golden Knight
P.E.K.K.A Witch The Log
Witch Bowler P.E.K.K.A
Witch P.E.K.K.A Bowler
Fireball Bowler P.E.K.K.A The Log
Fireball Bowler The Log
Fireball Wizard Witch
Bowler Fireball P.E.K.K.A The Log Golden Knight
Witch P.E.K.K.A
Bowler
Witch Fireball Wizard Bowler The Log
Fireball Wizard Witch
Bowler P.E.K.K.A Fireball Wizard Witch The Log
Fireball Wizard Bowler Witch P.E.K.K.A The Log Golden Knight
P.E.K.K.A
Fireball Bowler P.E.K.K.A The Log
Wizard Fireball Witch Bowler P.E.K.K.A
Fireball Wizard Witch Bowler The Log Golden Knight
Wizard Witch The Log Fireball Bowler
P.E.K.K.A
Wizard Bowler Fireball Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bowler P.E.K.K.A
Fireball Wizard Bowler The Log
P.E.K.K.A Witch Bowler The Log Golden Knight
Bowler P.E.K.K.A Fireball The Log
P.E.K.K.A Witch Bowler
Fireball Wizard Witch
P.E.K.K.A Fireball Witch Bowler
P.E.K.K.A
P.E.K.K.A Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch Bowler Golden Knight
P.E.K.K.A Fireball Bowler The Log
Bowler P.E.K.K.A Fireball Wizard Witch Golden Knight
Wizard Fireball Witch Bowler
Witch Fireball Bowler P.E.K.K.A The Log Golden Knight
Bowler Fireball Wizard Witch P.E.K.K.A The Log Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball Bowler The Log Golden Knight
Fireball The Log
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Witch
Wizard Witch Bowler The Log
Fireball The Log Wizard Bowler
Fireball The Log Wizard Golden Knight
Fireball Bowler
Fireball Wizard Bowler The Log Golden Knight
Fireball Wizard
Fireball Bowler The Log Golden Knight
Fireball
Fireball The Log
Fireball Wizard Witch Bowler The Log Golden Knight
Fireball Wizard Bowler The Log
Fireball
Fireball Wizard Bowler The Log
Fireball Wizard Witch Bowler The Log Golden Knight
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Fireball The Log
The Log Fireball Wizard Witch Bowler
Witch
Fireball The Log Wizard Witch Bowler Golden Knight
Fireball Wizard Witch Bowler The Log Golden Knight
Fireball The Log Golden Knight
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Bowler
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard Bowler The Log
Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard Bowler
The Log Fireball Wizard Bowler
Fireball
P.E.K.K.A
Fireball Witch Bowler The Log Golden Knight
Fireball Witch
Fireball Witch Bowler The Log Golden Knight
P.E.K.K.A
Fireball Wizard Bowler

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