My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Wizard Electro Wizard Magic Archer
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard P.E.K.K.A Electro Wizard Magic Archer
Fireball
Bomber Wizard Electro Wizard Magic Archer
Poison
Bomber Wizard Electro Wizard Magic Archer
Lightning
Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Arrows Electro Wizard Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
Arrows P.E.K.K.A Electro Wizard Bomber The Log Magic Archer
Arrows
Zap P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Magic Archer Bomber Wizard The Log
The Log
Zap P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap The Log Electro Wizard

Defense Synergies 2 16

Bomber
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Bomber Arrows P.E.K.K.A The Log Magic Archer
Arrows
Zap P.E.K.K.A
Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bomber Zap Arrows Wizard Electro Wizard
The Log
P.E.K.K.A Bomber Zap Wizard Electro Wizard Magic Archer
Electro Wizard
Zap Bomber Wizard P.E.K.K.A The Log Magic Archer
Magic Archer
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log Electro Wizard Magic Archer
P.E.K.K.A Bomber Zap The Log Electro Wizard
P.E.K.K.A Bomber Electro Wizard
P.E.K.K.A Bomber Electro Wizard
Bomber Arrows P.E.K.K.A The Log
Arrows The Log Bomber Zap Electro Wizard Magic Archer
Electro Wizard Zap Arrows Wizard Magic Archer
Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Bomber Electro Wizard
Electro Wizard Bomber Zap Arrows Wizard The Log Magic Archer
Arrows Zap Wizard Electro Wizard Magic Archer
P.E.K.K.A Bomber Zap Wizard The Log Electro Wizard
Bomber Wizard Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Wizard Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Bomber Zap Wizard The Log Electro Wizard Magic Archer
Zap Arrows Wizard The Log Bomber Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Bomber Wizard Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Arrows Wizard The Log Magic Archer
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Arrows Wizard Zap Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard The Log Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows The Log Electro Wizard
P.E.K.K.A Wizard
Wizard Bomber Magic Archer
Electro Wizard Bomber Zap P.E.K.K.A The Log Magic Archer
Arrows Bomber Zap Wizard P.E.K.K.A The Log Electro Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows Zap The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Bomber Wizard Zap Arrows The Log Magic Archer
Arrows Wizard Zap Magic Archer
Bomber Arrows Wizard The Log Magic Archer
Arrows The Log Zap Wizard Magic Archer
Arrows The Log Zap Wizard
Electro Wizard
Zap Arrows Wizard The Log Electro Wizard Magic Archer
Zap Arrows Wizard Magic Archer
The Log Magic Archer
Arrows Magic Archer
Zap Arrows The Log Magic Archer
Bomber Zap Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard The Log
Arrows
Bomber
Bomber Zap Arrows Wizard The Log Electro Wizard Magic Archer
Bomber Zap Arrows Wizard The Log Magic Archer
The Log Magic Archer
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Bomber Wizard Magic Archer
Arrows The Log Zap Wizard Electro Wizard Magic Archer
Zap Arrows Wizard The Log Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard
Bomber Zap Arrows Wizard The Log Magic Archer
Zap Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Wizard The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Arrows Wizard Electro Wizard Magic Archer
Arrows The Log
Wizard Electro Wizard Magic Archer
Arrows The Log Bomber Zap Wizard Magic Archer
Zap Arrows
P.E.K.K.A
Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer

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