My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch Electro Wizard
The Log
Hog Rider Dark Prince Witch Prince
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Dark Prince Witch Prince Electro Wizard
Fireball
Hog Rider Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Dark Prince Witch Prince Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Dark Prince Electro Wizard Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Hog Rider Dark Prince

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Dark Prince Electro Wizard
Valkyrie
Hog Rider Prince Wizard Dark Prince Witch Electro Wizard
Hog Rider
Fireball Valkyrie Wizard Dark Prince Witch Prince Electro Wizard
Wizard
Valkyrie Hog Rider Dark Prince Prince
Dark Prince
Prince Fireball Valkyrie Hog Rider Wizard Witch Electro Wizard
Witch
Valkyrie Hog Rider Dark Prince Prince
Prince
Valkyrie Dark Prince Hog Rider Wizard Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Dark Prince Prince

Defense Synergies 0 16

Fireball
Valkyrie Dark Prince Electro Wizard
Valkyrie
Fireball Wizard Witch Prince Electro Wizard
Hog Rider
Wizard
Valkyrie Dark Prince Prince Electro Wizard
Dark Prince
Fireball Wizard Witch Prince Electro Wizard
Witch
Valkyrie Dark Prince Prince Electro Wizard
Prince
Valkyrie Wizard Dark Prince Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Wizard Dark Prince Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Valkyrie Dark Prince Witch Prince Electro Wizard
Witch Prince Valkyrie Dark Prince Electro Wizard
Witch Prince Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince Prince
Fireball Valkyrie Dark Prince Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball Valkyrie Electro Wizard
Witch Prince
Valkyrie Dark Prince Prince Electro Wizard
Valkyrie Witch Electro Wizard Fireball Wizard Dark Prince
Fireball Wizard Witch Electro Wizard
Prince Fireball Valkyrie Wizard Dark Prince Witch Electro Wizard
Fireball Valkyrie Wizard Dark Prince Witch Prince Electro Wizard
Prince Electro Wizard
Fireball Prince Electro Wizard
Wizard Fireball Valkyrie Dark Prince Witch Prince Electro Wizard
Fireball Valkyrie Wizard Dark Prince Witch Prince Electro Wizard
Valkyrie Wizard Witch Fireball Dark Prince Electro Wizard
Prince Electro Wizard
Valkyrie Wizard Dark Prince Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch Prince Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Prince
Valkyrie Dark Prince Witch Prince Electro Wizard
Valkyrie Dark Prince Prince Fireball Electro Wizard
Valkyrie Dark Prince Witch Prince
Fireball Wizard Witch Electro Wizard
Dark Prince Prince Fireball Valkyrie Witch Electro Wizard
Valkyrie Dark Prince Prince
Electro Wizard Fireball Valkyrie Dark Prince Witch Prince
Witch
Valkyrie Dark Prince Witch Prince
Fireball Valkyrie Dark Prince Prince Electro Wizard
Dark Prince Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie Dark Prince Prince
Valkyrie Fireball Wizard Dark Prince Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie Dark Prince Prince
Fireball Wizard Valkyrie Dark Prince
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Prince Electro Wizard
Fireball Valkyrie Wizard Dark Prince Prince Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Prince Electro Wizard
Fireball Valkyrie Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard Dark Prince Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
Prince
Fireball Wizard
Electro Wizard Fireball Dark Prince Witch Prince
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Valkyrie Wizard Dark Prince Prince Electro Wizard
Fireball Wizard
Fireball
Dark Prince Prince
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Dark Prince Witch Prince Electro Wizard
Prince
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: