My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Battle Ram Goblin Curse Guards Bandit
Giant Snowball
Archers Minion Horde Battle Ram Goblin Curse Guards
Zap
Archers Minion Horde Battle Ram Goblin Curse Guards Bandit
Barbarian Barrel
Archers Battle Ram Wizard Goblin Curse Guards Bandit
The Log
Archers Battle Ram Goblin Curse Guards Bandit
Earthquake
Archers Guards
Arrows
Archers Minion Horde Goblin Curse Guards
Royal Delivery
Archers Minion Horde Battle Ram Wizard Guards Bandit
Fireball
Archers Minion Horde Battle Ram Wizard Bandit
Poison
Archers Minion Horde Wizard Goblin Curse Guards
Lightning
Battle Ram Wizard Bandit
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Guards Void Bandit Battle Ram Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Guards Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Bandit
Minion Horde
Battle Ram
Battle Ram
Bandit Archers Minion Horde
Wizard
Bandit
Goblin Curse
Guards
Bandit
Void
Bandit
Battle Ram Archers Wizard Guards

Defense Synergies 0 4

Archers
Guards Bandit
Minion Horde
Battle Ram
Wizard
Guards Bandit
Goblin Curse
Guards
Archers Wizard
Void
Bandit
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Void
Minion Horde Goblin Curse Bandit
Minion Horde Archers Goblin Curse Void Bandit
Minion Horde Goblin Curse Guards Bandit
Archers Guards Bandit
Minion Horde Archers Wizard Goblin Curse Void
Void Bandit
Minion Horde Goblin Curse
Guards Archers Minion Horde Bandit
Archers Minion Horde Goblin Curse Guards Wizard Bandit
Minion Horde Archers Wizard Goblin Curse
Minion Horde Wizard Goblin Curse Guards Bandit
Wizard Minion Horde Goblin Curse Guards
Minion Horde Goblin Curse Bandit
Minion Horde Goblin Curse Bandit
Minion Horde Wizard
Archers Minion Horde Wizard Guards Bandit
Wizard Archers Goblin Curse Guards Bandit
Goblin Curse
Wizard Archers Minion Horde Goblin Curse Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Void Bandit
Void Bandit Archers Wizard
Guards Bandit Minion Horde
Guards Minion Horde Bandit
Minion Horde Goblin Curse Guards Bandit
Wizard Archers Minion Horde Goblin Curse
Guards Archers Minion Horde Void Bandit
Minion Horde Goblin Curse
Minion Horde Void Bandit
Minion Horde Goblin Curse Guards
Minion Horde Guards
Guards Void
Minion Horde Wizard Goblin Curse Guards Bandit
Wizard Archers Minion Horde Goblin Curse
Guards Archers Minion Horde
Archers Minion Horde Wizard Goblin Curse
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Guards Bandit
Void Goblin Curse Bandit
Minion Horde Void Bandit
Guards Void
Wizard Minion Horde Goblin Curse
Wizard Minion Horde Goblin Curse
Archers Minion Horde Wizard
Wizard Goblin Curse
Void Wizard Bandit
Minion Horde Guards Void
Void Minion Horde Wizard Bandit
Void Archers Wizard Goblin Curse
Void Bandit
Minion Horde Void Bandit
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Minion Horde
Void Archers Wizard Bandit
Wizard Goblin Curse Void
Minion Horde Void
Wizard Void
Void
Minion Horde Void
Goblin Curse Wizard
Minion Horde
Void Wizard Bandit
Void Wizard Bandit
Void Goblin Curse Bandit
Archers Minion Horde Wizard Goblin Curse Void
Minion Horde Wizard Guards Void
Minion Horde Void
Void Minion Horde Wizard Bandit
Void Minion Horde
Minion Horde
Wizard Goblin Curse
Minion Horde Archers Guards Void Bandit
Archers Wizard Goblin Curse
Void Minion Horde Wizard
Wizard
Void
Minion Horde
Minion Horde Guards
Void
Void Bandit
Wizard Void
Void

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