My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elixir Golem Hog Rider
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Elixir Golem Wizard
The Log
Skeletons Elixir Golem Hog Rider
Earthquake
Skeletons Elixir Golem Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Elixir Golem Hog Rider Wizard P.E.K.K.A
Fireball
Minions Elixir Golem Hog Rider Wizard
Poison
Minions Elixir Golem Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Elixir Golem Hog Rider Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Elixir Golem
Minions
Hog Rider Elixir Golem P.E.K.K.A
Elixir Golem
Arrows Minions Hog Rider Wizard
Hog Rider
Arrows Minions Elixir Golem Wizard Rocket
Wizard
Elixir Golem Hog Rider P.E.K.K.A
Rocket
Hog Rider
P.E.K.K.A
Arrows Minions Wizard

Defense Synergies 0 6

Skeletons
Minions Wizard P.E.K.K.A
Arrows
P.E.K.K.A
Minions
Skeletons P.E.K.K.A
Elixir Golem
Hog Rider
Wizard
Skeletons P.E.K.K.A
Rocket
P.E.K.K.A
Skeletons Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard
P.E.K.K.A Skeletons Minions
Rocket P.E.K.K.A Skeletons Minions
P.E.K.K.A Skeletons Minions
Arrows Rocket P.E.K.K.A
Arrows Skeletons Minions
Minions Rocket Arrows Wizard
Rocket Arrows P.E.K.K.A
P.E.K.K.A Skeletons Minions
Skeletons
Minions Skeletons Arrows Wizard
Arrows Minions Wizard
P.E.K.K.A Skeletons Minions Wizard Rocket
Wizard Rocket Arrows Minions P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Wizard Skeletons Arrows Minions P.E.K.K.A
Arrows Minions Wizard
Arrows Wizard Minions
P.E.K.K.A
Wizard Arrows Minions P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Wizard Rocket
P.E.K.K.A Skeletons Minions Rocket
Rocket P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Wizard Rocket Skeletons Minions
Rocket P.E.K.K.A Skeletons Minions
P.E.K.K.A
Rocket P.E.K.K.A Skeletons Minions
P.E.K.K.A Skeletons
P.E.K.K.A Minions
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Minions Rocket P.E.K.K.A
Arrows Minions Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Minions Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Minions
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Minions Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket Minions
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Minions Wizard
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Minions Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Minions Rocket
Rocket
Rocket
P.E.K.K.A
Wizard Rocket

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