My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Tesla Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Tesla Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Wizard
Lightning
Tesla Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Tesla Poison Inferno Dragon Lumberjack Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Tesla Poison Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Lumberjack Ram Rider Mega Knight
Void
Poison
Poison
Void Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Wizard Ram Rider Mega Knight
Ram Rider
Wizard Poison Lumberjack Mega Knight
Mega Knight
Inferno Dragon Wizard Poison Lumberjack Ram Rider

Defense Synergies 0 9

Tesla
Wizard Poison Inferno Dragon
Wizard
Tesla Lumberjack Mega Knight
Void
Poison
Poison
Tesla Void Mega Knight
Inferno Dragon
Tesla Mega Knight
Lumberjack
Wizard Ram Rider
Ram Rider
Lumberjack
Mega Knight
Wizard Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Void Ram Rider
Inferno Dragon Lumberjack Tesla Ram Rider Mega Knight
Tesla Lumberjack Ram Rider Mega Knight Void Inferno Dragon
Tesla Inferno Dragon Lumberjack Ram Rider Mega Knight
Poison Lumberjack Mega Knight
Tesla Lumberjack Mega Knight
Tesla Inferno Dragon Ram Rider Wizard Void Poison
Tesla Void Poison Ram Rider Mega Knight
Tesla Inferno Dragon Lumberjack
Tesla Lumberjack Mega Knight
Poison Tesla Wizard Lumberjack Ram Rider Mega Knight
Tesla Inferno Dragon Wizard Poison Ram Rider
Tesla Lumberjack Mega Knight Wizard Ram Rider
Wizard Mega Knight Tesla Poison Lumberjack
Inferno Dragon Tesla Lumberjack Ram Rider Mega Knight
Tesla Inferno Dragon Lumberjack Ram Rider Mega Knight
Tesla Wizard Mega Knight Poison Lumberjack
Tesla Mega Knight Wizard Lumberjack Ram Rider
Wizard Poison Tesla Inferno Dragon Lumberjack Ram Rider Mega Knight
Tesla Inferno Dragon Lumberjack Ram Rider
Wizard Mega Knight Tesla Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Void
Void Poison Tesla Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ram Rider
Lumberjack Mega Knight Tesla Ram Rider
Tesla Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Poison Tesla Ram Rider
Tesla Void Lumberjack Ram Rider
Mega Knight Tesla Inferno Dragon Lumberjack
Void Mega Knight Poison Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Lumberjack
Mega Knight Void Poison
Mega Knight Tesla Wizard Lumberjack Ram Rider
Wizard Tesla Mega Knight
Tesla Poison Inferno Dragon Lumberjack
Poison Mega Knight Tesla Wizard Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison Ram Rider
Void Poison
Void Poison
Wizard Poison Mega Knight
Wizard Poison Ram Rider
Wizard Poison
Poison Wizard Ram Rider
Void Poison Wizard Ram Rider
Void Poison Lumberjack
Void Poison Wizard Ram Rider
Void Poison Wizard
Poison Void
Void Poison
Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Void Wizard Poison Mega Knight
Wizard Void Poison Mega Knight
Void Poison Mega Knight
Wizard Void Poison
Void
Void Poison
Poison Wizard Mega Knight
Inferno Dragon
Void Poison Wizard Ram Rider
Void Wizard Poison Ram Rider Mega Knight
Void Poison
Poison Wizard Void
Wizard Void Poison
Void
Void Poison Wizard Mega Knight
Void Poison
Mega Knight
Wizard Poison
Void
Poison Wizard Ram Rider
Void Poison Wizard Lumberjack Mega Knight
Wizard Poison
Void Poison
Mega Knight
Poison
Void Poison
Void Poison Mega Knight
Inferno Dragon
Wizard Void Mega Knight
Void

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