My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Dark Prince
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Dark Prince Witch
The Log
Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Wizard Skeleton Army Dark Prince Witch P.E.K.K.A
Fireball
Minions Wizard Skeleton Army Witch
Poison
Minions Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Valkyrie Dark Prince Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince
Minions
Valkyrie Dark Prince P.E.K.K.A
Valkyrie
Minions Wizard Dark Prince Witch P.E.K.K.A
Wizard
Valkyrie Dark Prince P.E.K.K.A
Skeleton Army
Dark Prince
Arrows Minions Valkyrie Wizard Witch
Witch
Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Minions Valkyrie Wizard Witch

Defense Synergies 1 12

Arrows
Valkyrie Dark Prince P.E.K.K.A
Minions
Valkyrie Dark Prince P.E.K.K.A
Valkyrie
Minions Arrows Wizard Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army
Wizard
Dark Prince
Arrows Minions Wizard Witch
Witch
Valkyrie Dark Prince
P.E.K.K.A
Arrows Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army P.E.K.K.A Minions Valkyrie Dark Prince Witch
Skeleton Army Witch P.E.K.K.A Minions Valkyrie Dark Prince
Skeleton Army Witch P.E.K.K.A Minions Valkyrie Dark Prince
Arrows Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Minions Valkyrie Dark Prince
Minions Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions Skeleton Army
Skeleton Army Valkyrie Dark Prince
Minions Valkyrie Skeleton Army Witch Arrows Wizard Dark Prince
Arrows Minions Wizard Witch
Skeleton Army P.E.K.K.A Minions Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Skeleton Army Arrows Minions Dark Prince Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Arrows Minions Valkyrie Skeleton Army Dark Prince Witch P.E.K.K.A
Arrows Valkyrie Minions Wizard Skeleton Army Dark Prince Witch
Arrows Valkyrie Wizard Witch Minions Dark Prince
P.E.K.K.A
Valkyrie Wizard Skeleton Army Dark Prince Arrows Minions Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince Witch P.E.K.K.A
Arrows Valkyrie Wizard
Skeleton Army P.E.K.K.A Minions Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Dark Prince P.E.K.K.A
P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Arrows Wizard Minions Witch
Skeleton Army Dark Prince P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Dark Prince
P.E.K.K.A Minions Valkyrie Skeleton Army Dark Prince Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Valkyrie Dark Prince Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Valkyrie Dark Prince P.E.K.K.A
Arrows Minions Valkyrie Wizard Dark Prince Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Wizard Arrows Valkyrie Dark Prince
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions
Arrows Valkyrie Wizard Dark Prince
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Minions
Arrows Wizard Dark Prince
Arrows Valkyrie Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Dark Prince Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Minions Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions Skeleton Army Dark Prince Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard Dark Prince
Arrows Wizard
Arrows
Dark Prince P.E.K.K.A
Minions Witch
Witch
Dark Prince Witch
P.E.K.K.A
Wizard

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