My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber X-Bow Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Bomber Goblin Barrel Inferno Dragon
Zap
Skeletons Bomber Goblin Barrel X-Bow Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Bomber Goblin Barrel X-Bow
The Log
Skeletons Ice Spirit Bomber Goblin Barrel X-Bow
Earthquake
Skeletons Bomber Goblin Barrel X-Bow
Arrows
Skeletons Ice Spirit Bomber Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bomber Goblin Barrel Inferno Dragon
Fireball
Bomber Goblin Barrel X-Bow Inferno Dragon
Poison
Bomber X-Bow
Lightning
X-Bow Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Zap Goblin Barrel Inferno Dragon X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Zap

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblin Barrel Bomber X-Bow Golem Inferno Dragon
Bomber
Golem Ice Spirit Zap X-Bow
Zap
Ice Spirit X-Bow Bomber Golem
Goblin Barrel
Ice Spirit Golem
X-Bow
Zap Ice Spirit Bomber
Golem
Bomber Ice Spirit Zap Goblin Barrel
Inferno Dragon
Ice Spirit

Defense Synergies 3 10

Skeletons
X-Bow Ice Spirit Bomber Zap Inferno Dragon
Ice Spirit
Zap X-Bow Skeletons Bomber Inferno Dragon
Bomber
Skeletons Ice Spirit Zap X-Bow
Zap
Ice Spirit Skeletons Bomber X-Bow Inferno Dragon
Goblin Barrel
X-Bow
Skeletons Ice Spirit Bomber Zap
Golem
Inferno Dragon
Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap X-Bow
Inferno Dragon Skeletons Ice Spirit Zap X-Bow
Skeletons Bomber Inferno Dragon
Inferno Dragon Skeletons
Bomber X-Bow
Skeletons Bomber Zap X-Bow
Inferno Dragon Ice Spirit Zap X-Bow
Zap X-Bow
Inferno Dragon Skeletons X-Bow
Skeletons Ice Spirit Bomber
Skeletons Bomber Zap X-Bow
Inferno Dragon Zap
Skeletons Ice Spirit Bomber Zap X-Bow
Bomber Ice Spirit Zap X-Bow
Inferno Dragon X-Bow
Ice Spirit Zap X-Bow Inferno Dragon
Skeletons Bomber X-Bow
Ice Spirit Bomber Zap X-Bow
Zap Ice Spirit Bomber Inferno Dragon
Inferno Dragon
Bomber
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap X-Bow
Bomber Zap X-Bow Inferno Dragon
Skeletons Ice Spirit Zap
Zap X-Bow
Skeletons Inferno Dragon
Skeletons Ice Spirit Zap
Skeletons
Inferno Dragon
Zap Skeletons Ice Spirit X-Bow Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Zap
Skeletons
Bomber
Skeletons Ice Spirit Bomber Zap X-Bow Inferno Dragon
Bomber Zap Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Bomber Zap
Ice Spirit Zap
Bomber
X-Bow Ice Spirit Zap
Zap X-Bow
X-Bow
Zap X-Bow
Zap
X-Bow
Zap X-Bow
X-Bow Bomber Zap
X-Bow
Bomber
Bomber Zap X-Bow
Bomber Zap X-Bow
X-Bow
X-Bow
Zap X-Bow
Zap Ice Spirit Bomber
Inferno Dragon
X-Bow Zap
Zap X-Bow
Zap X-Bow
Zap X-Bow
Zap Ice Spirit
Bomber Zap X-Bow
Zap Ice Spirit
Zap Ice Spirit X-Bow
Zap
Bomber Zap
Zap
Zap Ice Spirit
Zap
Zap X-Bow
Inferno Dragon

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