My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Dragon Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon X-Bow Mother Witch Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer Electro Dragon
Zap
Minions X-Bow
Barbarian Barrel
Musketeer X-Bow
The Log
Musketeer X-Bow
Earthquake
X-Bow
Arrows
Minions
Royal Delivery
Minions Musketeer Electro Dragon Mother Witch
Fireball
Minions Musketeer Electro Dragon X-Bow Mother Witch
Poison
Minions Musketeer Electro Dragon X-Bow Mother Witch
Lightning
Musketeer Electro Dragon X-Bow Mother Witch Archer Queen
Rocket
Musketeer Electro Dragon X-Bow Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Musketeer Mother Witch Electro Dragon Archer Queen X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Musketeer Mother Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight
Musketeer
Electro Dragon X-Bow Mega Knight
Rage
Minions Electro Dragon Mother Witch
Electro Dragon
Musketeer Rage Mother Witch Mega Knight
X-Bow
Musketeer
Mother Witch
Rage Electro Dragon Mega Knight
Mega Knight
Minions Musketeer Electro Dragon Mother Witch Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 5

Minions
Musketeer X-Bow Mega Knight
Musketeer
Minions Mega Knight
Rage
Electro Dragon
X-Bow
Minions
Mother Witch
Mega Knight
Mega Knight
Minions Musketeer Mother Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Electro Dragon X-Bow
Minions Musketeer Electro Dragon X-Bow Mega Knight
Mega Knight Minions Musketeer Electro Dragon
Minions Musketeer Electro Dragon Mega Knight
X-Bow Mega Knight
Minions Musketeer Electro Dragon X-Bow Mother Witch Mega Knight
Minions Musketeer Electro Dragon X-Bow
Musketeer Electro Dragon X-Bow Mega Knight
Minions Musketeer X-Bow Archer Queen
Musketeer Mega Knight
Minions Mother Witch Musketeer Electro Dragon X-Bow Mega Knight
Minions Musketeer Electro Dragon
Mega Knight Minions Musketeer Electro Dragon X-Bow
Mega Knight Minions Electro Dragon X-Bow
X-Bow Mega Knight
X-Bow Mega Knight
Mega Knight Minions Musketeer Electro Dragon X-Bow
Mega Knight Minions Musketeer Electro Dragon X-Bow
Minions Musketeer Electro Dragon Mother Witch Mega Knight
Musketeer
Mega Knight Minions Musketeer Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow
Musketeer Electro Dragon X-Bow Mega Knight
Mega Knight Minions Musketeer Electro Dragon
Mega Knight Musketeer X-Bow
Musketeer Mega Knight
Mother Witch Minions Musketeer Electro Dragon
Minions Musketeer
Mega Knight
Electro Dragon Mega Knight Minions X-Bow
Musketeer
Mega Knight Minions Musketeer Electro Dragon
Mega Knight Archer Queen
Mega Knight
Musketeer Electro Dragon Mega Knight
Electro Dragon Minions Musketeer X-Bow Archer Queen
Minions Mega Knight Musketeer Electro Dragon Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon X-Bow
Musketeer Electro Dragon X-Bow
Electro Dragon X-Bow
Musketeer
Mega Knight
Mother Witch Minions Musketeer Electro Dragon
Musketeer
X-Bow Electro Dragon
Electro Dragon X-Bow
Minions Musketeer Electro Dragon X-Bow
Musketeer Electro Dragon X-Bow
Musketeer Electro Dragon Archer Queen
Musketeer
Minions Musketeer Electro Dragon X-Bow
Musketeer X-Bow
X-Bow Musketeer Electro Dragon
Musketeer Electro Dragon X-Bow Mega Knight
Minions
Musketeer Electro Dragon X-Bow Mega Knight
Electro Dragon X-Bow Mother Witch Mega Knight
Minions Musketeer X-Bow Mega Knight
Musketeer X-Bow
Musketeer Electro Dragon X-Bow
Mother Witch Electro Dragon Mega Knight
X-Bow Musketeer Electro Dragon
Musketeer Electro Dragon X-Bow Mega Knight
Musketeer X-Bow
Musketeer Electro Dragon X-Bow Mother Witch
Electro Dragon Minions Musketeer
Musketeer Electro Dragon X-Bow Mega Knight
Electro Dragon
Mega Knight
Minions Musketeer Electro Dragon X-Bow
Musketeer Electro Dragon Archer Queen
Musketeer Electro Dragon Mega Knight
Musketeer Electro Dragon
Archer Queen
Musketeer Electro Dragon Mega Knight Archer Queen
Electro Dragon Minions Musketeer Archer Queen
Musketeer Electro Dragon Archer Queen
Electro Dragon Musketeer X-Bow Mega Knight Archer Queen
Electro Dragon Mega Knight

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