My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Goblin Curse Graveyard Lava Hound Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang
The Log
Skeletons Ice Spirit Cannon Goblin Gang Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Hog Rider
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Arrows Cannon Goblin Gang Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Arrows

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider
Zap
Ice Spirit Arrows Hog Rider Poison
Arrows
Zap Hog Rider
Cannon
Goblin Gang
Hog Rider
Hog Rider
Ice Spirit Zap Arrows Goblin Gang Poison
Poison
Zap Hog Rider

Defense Synergies 4 11

Skeletons
Cannon Ice Spirit Zap Poison
Ice Spirit
Zap Goblin Gang Skeletons Cannon Poison
Zap
Ice Spirit Cannon Skeletons Arrows Goblin Gang Poison
Arrows
Zap Cannon
Cannon
Skeletons Zap Ice Spirit Arrows Goblin Gang Poison
Goblin Gang
Ice Spirit Zap Cannon
Hog Rider
Poison
Skeletons Ice Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Skeletons Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang Skeletons
Cannon Skeletons Goblin Gang
Arrows Poison
Arrows Goblin Gang Skeletons Zap Cannon
Ice Spirit Zap Arrows Cannon Goblin Gang Poison
Zap Arrows Cannon Poison
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon
Goblin Gang Poison Skeletons Zap Arrows Cannon
Arrows Zap Goblin Gang Poison
Cannon Skeletons Ice Spirit Zap Goblin Gang
Ice Spirit Zap Arrows Cannon Goblin Gang Poison
Cannon Goblin Gang
Ice Spirit Zap Cannon Goblin Gang
Skeletons Arrows Cannon Goblin Gang Poison
Ice Spirit Arrows Cannon Zap Goblin Gang
Zap Arrows Poison Ice Spirit Cannon
Cannon
Goblin Gang Arrows Cannon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap
Poison Zap Arrows Goblin Gang
Goblin Gang Skeletons Ice Spirit Zap
Goblin Gang Zap
Skeletons Cannon Goblin Gang
Arrows Poison Skeletons Ice Spirit Zap Goblin Gang
Goblin Gang Skeletons
Zap Skeletons Ice Spirit Poison
Skeletons Cannon Goblin Gang
Zap Arrows Poison
Skeletons Cannon Goblin Gang
Cannon
Goblin Gang Skeletons Ice Spirit Zap Poison
Arrows Poison Zap Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap
Arrows Poison
Arrows Poison
Poison Zap Arrows
Arrows Poison Ice Spirit Zap
Arrows Poison
Arrows Poison Ice Spirit Zap
Arrows Poison Zap
Goblin Gang Poison
Poison Zap Arrows
Poison Zap Arrows
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Ice Spirit
Arrows Poison Zap
Zap Arrows Poison
Poison Zap Arrows
Poison Zap Arrows
Zap Ice Spirit Poison
Poison Zap Arrows
Zap Ice Spirit Arrows Poison
Arrows Poison
Zap Ice Spirit Goblin Gang
Poison Zap Arrows
Arrows
Poison Goblin Gang
Arrows Zap Poison
Zap Arrows Poison
Zap Ice Spirit Goblin Gang Poison
Zap Poison
Poison Zap

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