My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Princess Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Princess Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit Ram Rider
Giant Snowball
Princess Ram Rider
Zap
Firecracker Princess Bandit Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Giant Skeleton Princess Bandit Electro Wizard
The Log
Firecracker Elite Barbarians Giant Skeleton Princess Bandit Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Elite Barbarians Giant Skeleton Princess Bandit Electro Wizard Ram Rider
Fireball
Firecracker Elite Barbarians Princess Bandit Electro Wizard Ram Rider
Poison
Firecracker Princess Electro Wizard
Lightning
Elite Barbarians Bandit Electro Wizard Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Princess Bandit Electro Wizard Ram Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Princess Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Ram Rider Giant Skeleton Princess Bandit
Firecracker
Zap Elite Barbarians Giant Skeleton Princess Bandit Ram Rider
Elite Barbarians
Zap Firecracker Bandit
Giant Skeleton
Zap Firecracker Princess Bandit Electro Wizard
Princess
Zap Firecracker Giant Skeleton
Bandit
Zap Firecracker Elite Barbarians Giant Skeleton Electro Wizard Ram Rider
Electro Wizard
Zap Giant Skeleton Bandit Ram Rider
Ram Rider
Zap Firecracker Bandit Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Firecracker Elite Barbarians Giant Skeleton Princess Bandit Ram Rider
Firecracker
Zap Giant Skeleton Princess Bandit Electro Wizard
Elite Barbarians
Zap
Giant Skeleton
Zap Firecracker Princess Electro Wizard
Princess
Zap Firecracker Giant Skeleton Bandit
Bandit
Zap Firecracker Princess Electro Wizard Ram Rider
Electro Wizard
Zap Firecracker Giant Skeleton Bandit Ram Rider
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Ram Rider
Elite Barbarians Zap Firecracker Bandit Electro Wizard Ram Rider
Ram Rider Elite Barbarians Giant Skeleton Bandit Electro Wizard
Elite Barbarians Firecracker Bandit Electro Wizard Ram Rider
Firecracker Elite Barbarians Giant Skeleton Princess
Zap Firecracker Bandit Electro Wizard
Electro Wizard Ram Rider Zap Firecracker Princess
Zap Giant Skeleton Bandit Electro Wizard Ram Rider
Elite Barbarians Princess
Elite Barbarians Firecracker Giant Skeleton Bandit Electro Wizard
Electro Wizard Zap Firecracker Giant Skeleton Princess Bandit Ram Rider
Zap Firecracker Princess Electro Wizard Ram Rider
Zap Elite Barbarians Giant Skeleton Bandit Electro Wizard Ram Rider
Zap Firecracker Princess Electro Wizard
Elite Barbarians Bandit Electro Wizard Ram Rider
Zap Elite Barbarians Bandit Electro Wizard Ram Rider
Firecracker Elite Barbarians Electro Wizard
Zap Firecracker Elite Barbarians Bandit Electro Wizard Ram Rider
Zap Firecracker Giant Skeleton Princess Bandit Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Firecracker Elite Barbarians Giant Skeleton Bandit Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Elite Barbarians
Giant Skeleton Bandit Zap Elite Barbarians Electro Wizard Ram Rider
Giant Skeleton Zap Elite Barbarians Bandit Electro Wizard Ram Rider
Giant Skeleton Elite Barbarians Bandit Ram Rider
Firecracker Zap Princess Electro Wizard Ram Rider
Elite Barbarians Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Electro Wizard Firecracker Elite Barbarians Bandit
Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Bandit Ram Rider
Firecracker Princess
Elite Barbarians Electro Wizard Zap Firecracker Giant Skeleton
Zap Firecracker Elite Barbarians Giant Skeleton Princess Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Giant Skeleton Bandit
Firecracker Zap Princess Bandit Electro Wizard Ram Rider
Giant Skeleton Bandit
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Zap Princess Ram Rider
Firecracker Princess
Zap Firecracker Princess Ram Rider
Zap Firecracker Bandit Ram Rider
Elite Barbarians Electro Wizard
Firecracker Zap Princess Bandit Electro Wizard Ram Rider
Zap Firecracker Princess
Firecracker Elite Barbarians Princess Bandit
Firecracker Princess Bandit
Princess Zap Firecracker Elite Barbarians
Zap Firecracker Princess Bandit
Firecracker Princess Bandit
Zap Firecracker Princess Bandit Electro Wizard
Zap Firecracker Princess
Giant Skeleton
Princess
Zap
Zap Firecracker Princess
Firecracker Zap Princess Bandit Electro Wizard Ram Rider
Zap Princess Bandit Ram Rider
Zap Firecracker Bandit
Elite Barbarians Zap Firecracker Princess Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap Bandit
Zap Firecracker Princess Electro Wizard
Giant Skeleton
Firecracker Princess
Zap Electro Wizard Princess Bandit
Zap Firecracker Princess Electro Wizard Ram Rider
Firecracker Princess Electro Wizard
Zap Firecracker Princess
Zap Giant Skeleton
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Giant Skeleton Princess Electro Wizard
Firecracker Zap Princess Electro Wizard
Zap Firecracker Giant Skeleton Princess Bandit Electro Wizard
Firecracker

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