My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Skeleton Army Electro Wizard
The Log
Firecracker Elite Barbarians Battle Ram Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Battle Ram Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Battle Ram Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Elite Barbarians Battle Ram Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Skeleton Army Battle Ram Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Battle Ram P.E.K.K.A Electro Wizard
Firecracker
Zap Elite Barbarians Battle Ram P.E.K.K.A
Elite Barbarians
Zap Rage Firecracker Battle Ram
Battle Ram
Zap Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Rage
Elite Barbarians Electro Wizard
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Firecracker Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram Rage

Defense Synergies 1 9

Zap
Electro Wizard Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Firecracker
Zap Skeleton Army P.E.K.K.A Electro Wizard
Elite Barbarians
Zap
Battle Ram
Rage
Skeleton Army
Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Zap Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Zap Firecracker
Zap Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Electro Wizard
Skeleton Army Zap Firecracker P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Elite Barbarians P.E.K.K.A Electro Wizard
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Zap Firecracker Elite Barbarians Skeleton Army Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians Electro Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Firecracker Zap Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Firecracker P.E.K.K.A
Zap Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Skeleton Army
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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