My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Electro Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Electro Dragon Bowler Electro Wizard
Fireball
Firecracker Wizard Electro Dragon Bowler Electro Wizard
Poison
Firecracker Wizard Electro Dragon Electro Wizard
Lightning
Wizard Electro Dragon Bowler Electro Wizard
Rocket
Wizard Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Rune Giant Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Poison Rune Giant Electro Wizard Wizard Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Poison Rune Giant

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Poison Electro Dragon Bowler
Firecracker
Zap Rune Giant Bowler
Wizard
Poison
Zap Electro Dragon Bowler
Rune Giant
Firecracker Electro Wizard
Electro Dragon
Zap Poison Bowler
Bowler
Zap Firecracker Poison Electro Dragon Electro Wizard
Electro Wizard
Zap Rune Giant Bowler

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Poison Electro Dragon Bowler
Firecracker
Zap Electro Dragon Electro Wizard
Wizard
Electro Wizard
Poison
Zap Electro Wizard
Rune Giant
Electro Dragon
Zap Firecracker Bowler Electro Wizard
Bowler
Zap Electro Dragon Electro Wizard
Electro Wizard
Zap Firecracker Wizard Poison Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Wizard Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard
Bowler Electro Dragon Electro Wizard
Firecracker Electro Dragon Bowler Electro Wizard
Firecracker Poison Bowler
Bowler Zap Firecracker Electro Dragon Electro Wizard
Electro Wizard Zap Firecracker Wizard Poison Electro Dragon
Bowler Zap Poison Electro Dragon Electro Wizard
Firecracker Bowler Electro Wizard
Poison Electro Wizard Zap Firecracker Wizard Electro Dragon Bowler
Zap Firecracker Wizard Poison Electro Dragon Electro Wizard
Bowler Zap Wizard Electro Dragon Electro Wizard
Wizard Bowler Zap Firecracker Poison Electro Dragon Electro Wizard
Electro Wizard
Zap Bowler Electro Wizard
Wizard Firecracker Poison Electro Dragon Bowler Electro Wizard
Zap Firecracker Wizard Electro Dragon Bowler Electro Wizard
Zap Wizard Poison Firecracker Electro Dragon Bowler Electro Wizard
Electro Wizard
Wizard Bowler Firecracker Poison Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler Electro Wizard
Poison Electro Wizard Zap Firecracker Wizard Electro Dragon Bowler
Zap Electro Dragon Bowler Electro Wizard
Bowler Zap Electro Wizard
Bowler
Firecracker Wizard Poison Zap Electro Dragon Electro Wizard
Bowler Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker Poison
Electro Dragon Bowler
Zap Poison Bowler Electro Wizard
Bowler Wizard
Wizard Firecracker Electro Dragon Bowler
Electro Dragon Electro Wizard Zap Firecracker Poison Bowler
Poison Bowler Zap Firecracker Wizard Electro Dragon Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Zap Electro Dragon Bowler Electro Wizard
Poison Electro Dragon
Firecracker Poison
Wizard Poison Zap Firecracker Bowler
Firecracker Wizard Poison Zap Electro Dragon
Firecracker Wizard Poison Bowler
Poison Zap Firecracker Wizard Electro Dragon Bowler
Poison Zap Firecracker Wizard Electro Dragon
Poison Electro Dragon Bowler Electro Wizard
Firecracker Poison Zap Wizard Electro Dragon Bowler Electro Wizard
Poison Zap Firecracker Wizard Electro Dragon
Poison Firecracker Bowler
Firecracker Poison Electro Dragon
Zap Firecracker Poison
Zap Firecracker Wizard Poison Electro Dragon Bowler
Firecracker Wizard Poison Electro Dragon Bowler
Poison
Zap Firecracker Wizard Poison Electro Dragon Bowler Electro Wizard
Zap Firecracker Wizard Poison Electro Dragon Bowler
Poison Bowler
Wizard Poison
Bowler
Zap Poison Electro Dragon
Zap Firecracker Poison Wizard Electro Dragon Bowler
Firecracker Poison Zap Wizard Electro Dragon Bowler Electro Wizard
Zap Wizard Poison Electro Dragon Bowler
Poison Zap Firecracker
Poison Zap Firecracker Wizard Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker Wizard Poison
Bowler
Poison Zap Wizard Electro Dragon
Zap Firecracker Poison Electro Dragon Electro Wizard
Firecracker Wizard Poison Bowler
Zap Electro Wizard Electro Dragon
Poison Zap Firecracker Wizard Electro Dragon Electro Wizard
Poison Firecracker Wizard Electro Dragon Bowler Electro Wizard
Zap Firecracker Wizard Poison Electro Dragon Bowler
Zap Poison
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Poison Bowler Electro Wizard
Firecracker Zap Poison Electro Dragon Electro Wizard
Poison Electro Dragon Zap Firecracker Bowler Electro Wizard
Firecracker Wizard Electro Dragon Bowler

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