My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton Inferno Dragon
Giant Snowball
Wall Breakers Witch Inferno Dragon
Zap
Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Electro Spirit Wall Breakers Witch Giant Skeleton
The Log
Electro Spirit Mini P.E.K.K.A Wall Breakers Witch Giant Skeleton
Earthquake
Witch
Arrows
Electro Spirit Wall Breakers Witch
Royal Delivery
Electro Spirit Mini P.E.K.K.A Wall Breakers Witch Giant Skeleton Inferno Dragon
Fireball
Wall Breakers Witch Inferno Dragon
Poison
Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Wall Breakers Fireball Mini P.E.K.K.A Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Wall Breakers Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Wall Breakers Giant Skeleton
Zap
Fireball Electro Spirit Mini P.E.K.K.A Wall Breakers Witch Giant Skeleton
Fireball
Zap Electro Spirit Wall Breakers
Mini P.E.K.K.A
Zap Giant Skeleton
Wall Breakers
Electro Spirit Zap Fireball
Witch
Zap Giant Skeleton
Giant Skeleton
Electro Spirit Zap Mini P.E.K.K.A Witch
Inferno Dragon

Defense Synergies 2 7

Electro Spirit
Zap
Zap
Fireball Mini P.E.K.K.A Electro Spirit Witch Giant Skeleton Inferno Dragon
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Witch
Wall Breakers
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Zap Witch
Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Electro Spirit Zap
Inferno Dragon Electro Spirit Zap Fireball Witch
Electro Spirit Zap Fireball Giant Skeleton
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Giant Skeleton
Witch Electro Spirit Zap Fireball Giant Skeleton
Inferno Dragon Zap Fireball Witch
Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton
Fireball Electro Spirit Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Witch
Fireball Electro Spirit Zap Witch
Zap Witch Electro Spirit Fireball Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Electro Spirit Fireball Mini P.E.K.K.A Witch Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton
Fireball Zap Mini P.E.K.K.A Inferno Dragon
Giant Skeleton Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Zap Fireball
Giant Skeleton Mini P.E.K.K.A Witch Inferno Dragon
Fireball Electro Spirit Zap Witch
Mini P.E.K.K.A Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Zap Giant Skeleton Electro Spirit Fireball Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Giant Skeleton
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Witch
Fireball Witch
Witch Electro Spirit Zap Fireball Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Electro Spirit Zap Fireball Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Electro Spirit Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Witch
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Electro Spirit Fireball Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Electro Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Electro Spirit Fireball
Giant Skeleton
Fireball
Zap Electro Spirit Fireball Witch
Fireball Zap Witch
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Giant Skeleton
Zap Electro Spirit Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton
Inferno Dragon
Fireball

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