My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Army Goblin Drill
Giant Snowball
Spear Goblins Cannon Skeleton Army Baby Dragon Goblin Drill
Zap
Spear Goblins Cannon Skeleton Army Goblin Drill
Barbarian Barrel
Spear Goblins Cannon Skeleton Army Goblin Drill
The Log
Spear Goblins Cannon Skeleton Army Goblin Drill
Earthquake
Spear Goblins Cannon Skeleton Army Goblin Drill
Arrows
Spear Goblins Skeleton Army Goblin Drill
Royal Delivery
Spear Goblins Skeleton Army Baby Dragon Goblin Drill
Fireball
Cannon Skeleton Army Baby Dragon Goblin Drill
Poison
Spear Goblins Cannon Skeleton Army Goblin Drill
Lightning
Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Giant Snowball Cannon Skeleton Army Baby Dragon Goblin Drill Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Giant Snowball Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Snowball Giant Baby Dragon Goblin Drill
Zap
Giant Spear Goblins Giant Snowball Baby Dragon
Giant Snowball
Spear Goblins Zap Giant Baby Dragon Goblin Drill
Cannon
Giant
Zap Spear Goblins Giant Snowball Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Zap Giant Snowball Giant
Goblin Drill
Spear Goblins Giant Snowball

Defense Synergies 1 16

Spear Goblins
Zap Giant Snowball Cannon Skeleton Army Baby Dragon Goblin Drill
Zap
Cannon Spear Goblins Giant Snowball Skeleton Army Baby Dragon Goblin Drill
Giant Snowball
Spear Goblins Zap Cannon Baby Dragon Goblin Drill
Cannon
Zap Spear Goblins Giant Snowball Skeleton Army Baby Dragon
Giant
Skeleton Army
Spear Goblins Zap Cannon Goblin Drill
Baby Dragon
Spear Goblins Zap Giant Snowball Cannon
Goblin Drill
Spear Goblins Zap Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Baby Dragon
Skeleton Army Zap Cannon Goblin Drill
Cannon Skeleton Army Giant Snowball Goblin Drill
Cannon Skeleton Army Goblin Drill
Skeleton Army
Skeleton Army Spear Goblins Zap Giant Snowball Cannon Baby Dragon
Giant Snowball Spear Goblins Zap Cannon Baby Dragon
Zap Cannon Baby Dragon
Cannon Skeleton Army Goblin Drill
Skeleton Army Spear Goblins Giant Snowball Cannon
Skeleton Army Spear Goblins Zap Giant Snowball Cannon Baby Dragon Goblin Drill
Spear Goblins Zap Giant Snowball Baby Dragon
Cannon Skeleton Army Goblin Drill Zap Giant Snowball
Skeleton Army Zap Giant Snowball Cannon Baby Dragon Goblin Drill
Skeleton Army Cannon Goblin Drill
Skeleton Army Zap Giant Snowball Cannon Goblin Drill
Cannon Skeleton Army Goblin Drill
Cannon Spear Goblins Zap Giant Snowball Skeleton Army Baby Dragon Goblin Drill
Zap Giant Snowball Baby Dragon Goblin Drill Spear Goblins Cannon
Cannon Goblin Drill
Skeleton Army Spear Goblins Giant Snowball Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Giant Snowball
Zap Giant Snowball Baby Dragon
Skeleton Army Spear Goblins Zap
Skeleton Army Zap
Cannon Skeleton Army Goblin Drill
Zap Giant Snowball Baby Dragon
Skeleton Army Spear Goblins
Skeleton Army
Zap Spear Goblins Giant Snowball Skeleton Army Baby Dragon
Cannon Skeleton Army Goblin Drill
Skeleton Army Zap Giant Snowball
Skeleton Army Cannon
Cannon Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Zap Baby Dragon Goblin Drill
Zap Giant Snowball Cannon Baby Dragon
Zap Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill
Zap Giant Snowball Baby Dragon
Baby Dragon Goblin Drill
Zap Giant Snowball Baby Dragon
Spear Goblins Zap Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Spear Goblins Zap Giant Snowball Baby Dragon Goblin Drill
Baby Dragon
Giant Snowball
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Zap Giant Snowball Baby Dragon Goblin Drill
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Spear Goblins Skeleton Army
Zap Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Giant Snowball Baby Dragon

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