My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Golem Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Skeleton Army
Giant Snowball
Minions Three Musketeers Skeleton Army
Zap
Minions Three Musketeers Skeleton Army
Barbarian Barrel
Three Musketeers Skeleton Army Electro Wizard
The Log
Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Three Musketeers Skeleton Army Electro Wizard
Fireball
Minions Three Musketeers Skeleton Army Electro Wizard
Poison
Minions Three Musketeers Skeleton Army Electro Wizard
Lightning
Three Musketeers Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Fireball Electro Wizard Golden Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Three Musketeers Golem
Minions
Zap Golem
Fireball
Zap Golem Electro Wizard Golden Knight
Three Musketeers
Zap Golden Knight
Skeleton Army
Golem
Fireball Zap Minions Electro Wizard Golden Knight
Electro Wizard
Zap Fireball Golem
Golden Knight
Fireball Three Musketeers Golem

Defense Synergies 2 9

Zap
Fireball Electro Wizard Minions Three Musketeers Skeleton Army Golden Knight
Minions
Zap Electro Wizard Golden Knight
Fireball
Zap Electro Wizard Golden Knight
Three Musketeers
Zap
Skeleton Army
Zap Electro Wizard
Golem
Electro Wizard
Zap Minions Fireball Skeleton Army
Golden Knight
Zap Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard Golden Knight
Skeleton Army Zap Minions Three Musketeers Electro Wizard
Three Musketeers Skeleton Army Minions Electro Wizard
Three Musketeers Skeleton Army Minions Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Minions Electro Wizard
Minions Three Musketeers Electro Wizard Zap Fireball
Zap Fireball Electro Wizard Golden Knight
Three Musketeers Minions Skeleton Army
Skeleton Army Electro Wizard
Minions Skeleton Army Electro Wizard Zap Fireball
Minions Three Musketeers Zap Fireball Electro Wizard
Skeleton Army Zap Minions Fireball Three Musketeers Electro Wizard
Fireball Three Musketeers Skeleton Army Zap Minions Electro Wizard Golden Knight
Skeleton Army Three Musketeers Electro Wizard
Skeleton Army Zap Fireball Three Musketeers Electro Wizard
Three Musketeers Minions Fireball Skeleton Army Electro Wizard
Fireball Zap Minions Three Musketeers Skeleton Army Electro Wizard Golden Knight
Zap Minions Fireball Electro Wizard
Three Musketeers Electro Wizard
Skeleton Army Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap
Skeleton Army Zap Minions Electro Wizard Golden Knight
Skeleton Army Zap Fireball Electro Wizard
Three Musketeers Skeleton Army
Fireball Zap Minions Three Musketeers Electro Wizard
Skeleton Army Minions Fireball Electro Wizard
Skeleton Army
Zap Electro Wizard Minions Fireball Skeleton Army
Three Musketeers Skeleton Army
Minions Golden Knight
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball Three Musketeers Golden Knight
Fireball Three Musketeers Skeleton Army
Skeleton Army Electro Wizard Zap Minions Fireball Three Musketeers Golden Knight
Minions Zap Fireball Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Zap Electro Wizard Golden Knight
Fireball
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap Golden Knight
Minions Fireball Three Musketeers Electro Wizard
Zap Fireball Electro Wizard Golden Knight
Fireball Zap
Fireball Three Musketeers Golden Knight
Minions Fireball
Zap Fireball
Zap Fireball Three Musketeers Golden Knight
Fireball Three Musketeers
Fireball Three Musketeers
Minions
Zap Fireball Three Musketeers Electro Wizard
Zap Fireball Golden Knight
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard Golden Knight
Fireball Zap Golden Knight
Fireball Zap Golden Knight
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Skeleton Army
Fireball Zap Three Musketeers Electro Wizard
Fireball
Fireball Three Musketeers Electro Wizard
Zap Fireball
Zap Fireball
Three Musketeers
Zap Minions Fireball Electro Wizard Golden Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Golden Knight

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