My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Hogs
Giant Snowball
Skeletons Spear Goblins Royal Hogs Witch
Zap
Skeletons Spear Goblins Royal Hogs Witch
Barbarian Barrel
Skeletons Spear Goblins Royal Hogs Witch Royal Ghost
The Log
Skeletons Spear Goblins Royal Hogs Witch
Earthquake
Skeletons Spear Goblins Royal Hogs Witch
Arrows
Skeletons Spear Goblins Royal Hogs Witch
Royal Delivery
Skeletons Spear Goblins Royal Hogs Witch Royal Ghost
Fireball
Royal Hogs Witch
Poison
Spear Goblins Royal Hogs Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Rage Royal Ghost Royal Hogs Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Zap Rage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Royal Hogs Royal Ghost
Zap
Spear Goblins Royal Hogs Witch Royal Ghost
Royal Hogs
Spear Goblins Zap
Rocket
Rage
Witch
Witch
Rage Zap Royal Ghost
Royal Ghost
Spear Goblins Zap Witch

Defense Synergies 0 9

Skeletons
Spear Goblins Zap Witch Royal Ghost
Spear Goblins
Skeletons Zap Royal Ghost
Zap
Skeletons Spear Goblins Witch Royal Ghost
Royal Hogs
Rocket
Rage
Witch
Skeletons Zap Royal Ghost
Royal Ghost
Skeletons Spear Goblins Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap
Skeletons Zap Witch
Rocket Witch Skeletons
Witch Skeletons
Rocket
Skeletons Spear Goblins Zap Royal Ghost
Rocket Spear Goblins Zap Witch
Rocket Zap
Witch Skeletons
Skeletons Spear Goblins Royal Ghost
Witch Skeletons Spear Goblins Zap Royal Ghost
Spear Goblins Zap Witch
Skeletons Zap Rocket Witch
Rocket Zap Witch Royal Ghost
Rocket Zap
Skeletons Witch
Spear Goblins Zap Witch Royal Ghost
Zap Witch Spear Goblins Royal Ghost
Royal Ghost Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap Witch Royal Ghost
Zap Rocket Royal Ghost
Skeletons Spear Goblins Zap Rocket Witch
Rocket Zap
Skeletons Witch
Rocket Skeletons Zap Witch
Rocket Skeletons Spear Goblins Witch
Zap Rocket Skeletons Spear Goblins Witch
Witch Skeletons
Witch
Rocket Zap
Rocket Skeletons Witch
Witch
Witch Skeletons Spear Goblins Zap Rocket
Zap Witch Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Zap Royal Ghost
Rocket
Rocket
Rocket Zap
Spear Goblins Zap Rocket Witch
Witch
Zap
Zap
Rocket
Rocket Zap
Zap Rocket
Rocket
Rocket
Zap
Rocket Spear Goblins Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Witch
Witch
Zap Witch Royal Ghost
Zap Witch
Rocket Zap
Zap Witch
Zap Rocket Witch
Zap Rocket
Zap Rocket
Rocket
Zap Spear Goblins Rocket Witch
Rocket Zap Witch
Rocket
Zap
Rocket Zap
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Royal Ghost
Rocket

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