My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone Witch
Zap
Goblin Barrel Clone Witch
Barbarian Barrel
Goblin Barrel Clone Witch Electro Wizard
The Log
Goblin Barrel Clone Witch
Earthquake
Goblin Barrel Clone Witch
Arrows
Goblin Barrel Clone Witch
Royal Delivery
Goblin Barrel Clone Witch P.E.K.K.A Electro Wizard
Fireball
Goblin Barrel Clone Witch Electro Wizard
Poison
Clone Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Clone Electro Wizard Witch Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Clone Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Witch Golem
Rocket
Golem
Goblin Barrel
Clone P.E.K.K.A Golem
Clone
Golem Goblin Barrel Witch Electro Wizard
Witch
Zap Clone P.E.K.K.A Golem
P.E.K.K.A
Zap Electro Wizard Goblin Barrel Witch
Golem
Clone Zap Rocket Goblin Barrel Witch Electro Wizard
Electro Wizard
Zap P.E.K.K.A Clone Golem

Defense Synergies 1 4

Zap
Electro Wizard Witch P.E.K.K.A
Rocket
Goblin Barrel
Clone
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Golem
Electro Wizard
Zap Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
P.E.K.K.A Zap Witch Electro Wizard
Rocket Witch P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A
Zap Electro Wizard
Rocket Electro Wizard Zap Witch
Rocket Zap P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Electro Wizard
Witch Electro Wizard Zap
Zap Witch Electro Wizard
P.E.K.K.A Zap Rocket Witch Electro Wizard
Rocket Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Zap P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard
P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Rocket
P.E.K.K.A Zap Rocket Witch Electro Wizard
Rocket P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Witch
Rocket Zap Witch Electro Wizard
Rocket P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A Witch
Witch
Witch Electro Wizard Zap Rocket P.E.K.K.A
Zap Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket
Rocket Zap
Zap Rocket Witch
Witch
Zap
Zap
Rocket Electro Wizard
Rocket Zap Electro Wizard
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap Electro Wizard
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Rocket Zap
Zap Witch Electro Wizard
Zap Rocket Electro Wizard Witch
Zap Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Rocket Witch
Rocket Zap Witch Electro Wizard
Rocket Electro Wizard
Zap
Rocket Zap
P.E.K.K.A
Zap Rocket Witch Electro Wizard
Zap Rocket Witch Electro Wizard
Zap Rocket Witch Electro Wizard

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