My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards
Zap
Guards Sparky
Barbarian Barrel
Wizard Guards Electro Wizard Sparky
The Log
Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Electro Wizard Sparky
Fireball
Wizard Electro Wizard Sparky
Poison
Wizard Guards Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Mini P.E.K.K.A Electro Wizard Wizard Lightning Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Mini P.E.K.K.A Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Sparky Zap Wizard Lightning Electro Giant Electro Wizard
Wizard
Mini P.E.K.K.A Sparky
Guards
Zap
Lightning
Electro Giant Mini P.E.K.K.A
Electro Giant
Lightning Mini P.E.K.K.A Sparky
Electro Wizard
Zap Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Wizard Electro Giant Electro Wizard

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Guards Sparky
Mini P.E.K.K.A
Zap Electro Wizard Wizard Guards Electro Giant
Wizard
Mini P.E.K.K.A Guards Electro Wizard
Guards
Zap Mini P.E.K.K.A Wizard Electro Wizard Sparky
Lightning
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Wizard Guards
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Electro Wizard
Mini P.E.K.K.A Sparky Lightning Electro Wizard
Mini P.E.K.K.A Sparky Guards Electro Wizard
Lightning Mini P.E.K.K.A Sparky
Zap Guards Electro Wizard
Lightning Electro Wizard Zap Wizard
Lightning Zap Electro Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Guards Mini P.E.K.K.A Electro Wizard Sparky
Guards Electro Wizard Zap Wizard Electro Giant
Zap Wizard Electro Wizard
Mini P.E.K.K.A Sparky Zap Wizard Guards Lightning Electro Wizard
Wizard Sparky Zap Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Lightning Electro Giant Electro Wizard Sparky
Wizard Sparky Mini P.E.K.K.A Electro Wizard
Zap Wizard Guards Electro Wizard
Zap Wizard Guards Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Wizard Mini P.E.K.K.A Guards Electro Giant Electro Wizard Sparky
Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Electro Giant Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Wizard Lightning
Guards Zap Mini P.E.K.K.A Lightning Electro Wizard Sparky
Mini P.E.K.K.A Guards Lightning Zap Electro Wizard Sparky
Mini P.E.K.K.A Guards Sparky
Wizard Electro Giant Zap Electro Wizard
Mini P.E.K.K.A Guards Sparky Lightning Electro Wizard
Mini P.E.K.K.A Sparky
Zap Lightning Electro Wizard Mini P.E.K.K.A Sparky
Guards Sparky
Mini P.E.K.K.A Guards Sparky
Lightning Zap Guards Electro Giant Electro Wizard
Mini P.E.K.K.A Lightning Wizard Guards Sparky
Wizard Electro Giant Sparky
Guards Electro Giant Electro Wizard Sparky Zap Mini P.E.K.K.A Lightning
Zap Mini P.E.K.K.A Wizard Electro Giant Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Sparky
Zap Electro Wizard
Lightning Sparky
Lightning Guards Sparky
Wizard Zap Sparky
Wizard Electro Giant Zap
Wizard Sparky
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Mini P.E.K.K.A Guards Electro Wizard Sparky
Lightning Zap Wizard Electro Wizard Sparky
Lightning Zap Wizard
Lightning Sparky
Lightning
Lightning Zap Sparky
Lightning Zap Wizard Sparky
Lightning Wizard Sparky
Lightning Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Zap Mini P.E.K.K.A Wizard Electro Wizard Sparky
Lightning Zap Wizard Electro Giant
Lightning Sparky
Lightning Wizard
Lightning Sparky
Lightning Zap
Zap Electro Giant Wizard Sparky
Zap Wizard Lightning Electro Wizard Sparky
Lightning Zap Wizard Sparky
Lightning Zap Sparky
Lightning Zap Wizard Electro Giant Electro Wizard Sparky
Zap Lightning Electro Wizard Wizard Guards Electro Giant
Lightning Mini P.E.K.K.A Sparky
Lightning Zap Wizard Sparky
Zap Lightning Electro Wizard Sparky
Sparky
Wizard Lightning Sparky
Zap Lightning Electro Wizard Guards
Lightning Zap Wizard Electro Wizard
Lightning Mini P.E.K.K.A Wizard Electro Wizard Sparky
Zap Wizard Lightning
Lightning Zap Electro Giant Sparky
Sparky
Zap Electro Giant Guards Lightning Electro Wizard Sparky
Zap Lightning Electro Wizard
Lightning Zap Electro Giant Electro Wizard Sparky
Sparky
Lightning Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: