My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Princess
Zap
Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Princess Electro Wizard
The Log
Goblin Barrel Princess
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Barrel Baby Dragon Bowler Princess Electro Wizard
Fireball
Inferno Tower Goblin Barrel Baby Dragon Bowler Princess Electro Wizard
Poison
Inferno Tower Princess Electro Wizard
Lightning
Knight Inferno Tower Baby Dragon Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Princess Baby Dragon Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Princess

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Baby Dragon Bowler Princess
Knight
Goblin Barrel Baby Dragon Princess Zap Electro Wizard
Inferno Tower
Goblin Barrel
Knight Baby Dragon Bowler Princess
Baby Dragon
Knight Zap Goblin Barrel Bowler Electro Wizard
Bowler
Zap Goblin Barrel Baby Dragon Princess Electro Wizard
Princess
Knight Zap Goblin Barrel Bowler
Electro Wizard
Zap Knight Baby Dragon Bowler

Defense Synergies 5 11

Zap
Electro Wizard Knight Inferno Tower Baby Dragon Bowler Princess
Knight
Inferno Tower Princess Electro Wizard Zap Baby Dragon Bowler
Inferno Tower
Knight Electro Wizard Zap Baby Dragon Princess
Goblin Barrel
Baby Dragon
Zap Knight Inferno Tower Bowler
Bowler
Zap Knight Baby Dragon Electro Wizard
Princess
Knight Zap Inferno Tower
Electro Wizard
Zap Knight Inferno Tower Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Zap Knight Electro Wizard
Inferno Tower Bowler Knight Electro Wizard
Inferno Tower Knight Bowler Electro Wizard
Bowler Princess
Bowler Zap Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Zap Baby Dragon Princess
Bowler Zap Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Princess
Knight Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Knight Baby Dragon Bowler Princess
Inferno Tower Zap Baby Dragon Princess Electro Wizard
Inferno Tower Bowler Zap Knight Electro Wizard
Bowler Zap Baby Dragon Princess Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Bowler Electro Wizard
Knight Inferno Tower Bowler Electro Wizard
Zap Knight Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Knight Bowler Princess Electro Wizard
Inferno Tower Electro Wizard
Bowler Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Knight Baby Dragon Bowler
Zap Knight Inferno Tower Bowler Electro Wizard
Bowler Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Bowler
Zap Baby Dragon Princess Electro Wizard
Knight Inferno Tower Bowler Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Knight Inferno Tower Baby Dragon
Inferno Tower
Knight Inferno Tower Bowler
Zap Bowler Electro Wizard
Bowler Knight Inferno Tower
Baby Dragon Bowler Princess
Inferno Tower Electro Wizard Zap Knight Baby Dragon Bowler
Bowler Zap Inferno Tower Baby Dragon Princess Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon
Zap Baby Dragon Bowler Princess Electro Wizard
Baby Dragon
Knight
Zap Baby Dragon Bowler
Zap Baby Dragon Princess
Baby Dragon Bowler Princess
Zap Baby Dragon Bowler Princess
Zap
Bowler Electro Wizard
Zap Knight Bowler Princess Electro Wizard
Zap Baby Dragon Princess
Knight Baby Dragon Bowler Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Zap Baby Dragon Bowler Princess Electro Wizard
Zap Baby Dragon Bowler Princess
Baby Dragon Bowler
Princess
Bowler
Zap Baby Dragon
Zap Baby Dragon Bowler Princess
Zap Baby Dragon Bowler Princess Electro Wizard
Zap Baby Dragon Bowler Princess
Zap Baby Dragon
Zap Baby Dragon Princess Electro Wizard
Zap Electro Wizard
Bowler
Zap
Zap Princess Electro Wizard
Bowler Princess
Zap Electro Wizard Princess
Zap Baby Dragon Princess Electro Wizard
Knight Baby Dragon Bowler Princess Electro Wizard
Zap Baby Dragon Bowler Princess
Zap
Zap Baby Dragon Bowler Princess Electro Wizard
Zap Princess Electro Wizard
Zap Baby Dragon Bowler Princess Electro Wizard
Bowler

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