My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Barbarian Hut Cannon Cart Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Cannon Cart
Giant Snowball
Minions Zappies
Zap
Minions Zappies Cannon Cart
Barbarian Barrel
Zappies Barbarian Hut Cannon Cart
The Log
Zappies Barbarian Hut Cannon Cart
Earthquake
Zappies Barbarian Hut
Arrows
Minions Zappies
Royal Delivery
Minions Zappies Cannon Cart
Fireball
Minions Zappies Barbarian Hut Cannon Cart
Poison
Minions Zappies Barbarian Hut
Lightning
Barbarian Hut Cannon Cart
Rocket
Barbarian Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Royal Delivery Zappies Golden Knight Cannon Cart Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Royal Delivery

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Barbarian Hut Cannon Cart
Royal Delivery
Zappies
Rage Cannon Cart
Barbarian Hut
Minions
Rage
Minions Zappies Cannon Cart Golden Knight
Cannon Cart
The Log Minions Zappies Rage Golden Knight
The Log
Cannon Cart
Golden Knight
Rage Cannon Cart

Defense Synergies 1 14

Minions
Barbarian Hut Royal Delivery Zappies Cannon Cart The Log Golden Knight
Royal Delivery
Minions Barbarian Hut Cannon Cart The Log Golden Knight
Zappies
Minions Cannon Cart The Log Golden Knight
Barbarian Hut
Minions Royal Delivery The Log
Rage
Cannon Cart
Minions Royal Delivery Zappies
The Log
Minions Royal Delivery Zappies Barbarian Hut Golden Knight
Golden Knight
Minions Royal Delivery Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Minions Zappies The Log Golden Knight
Barbarian Hut Minions Royal Delivery Zappies Cannon Cart The Log
Barbarian Hut Minions Royal Delivery Zappies Cannon Cart
Barbarian Hut Minions Zappies Cannon Cart
Royal Delivery The Log
Royal Delivery The Log Minions Zappies Cannon Cart
Minions Royal Delivery Zappies Barbarian Hut
Barbarian Hut Cannon Cart The Log Golden Knight
Zappies Barbarian Hut Minions
Royal Delivery Zappies Cannon Cart
Minions Royal Delivery Zappies Cannon Cart The Log
Minions Royal Delivery Zappies Barbarian Hut
Barbarian Hut Minions Royal Delivery Zappies Cannon Cart The Log
Barbarian Hut Minions Royal Delivery Zappies Cannon Cart The Log Golden Knight
Barbarian Hut Zappies Cannon Cart
Barbarian Hut Royal Delivery Zappies The Log
Barbarian Hut Minions Royal Delivery Zappies Cannon Cart
Royal Delivery Minions Zappies Barbarian Hut Cannon Cart The Log Golden Knight
Royal Delivery The Log Minions Zappies Barbarian Hut Cannon Cart
Barbarian Hut Zappies Cannon Cart
Minions Royal Delivery Zappies Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Royal Delivery Zappies Cannon Cart
Royal Delivery Cannon Cart The Log
Royal Delivery Zappies Minions Barbarian Hut Cannon Cart The Log Golden Knight
Royal Delivery Zappies Barbarian Hut Cannon Cart The Log
Barbarian Hut Royal Delivery Zappies Cannon Cart
Royal Delivery Minions Zappies
Royal Delivery Minions Zappies Barbarian Hut Cannon Cart
Royal Delivery Zappies Barbarian Hut Cannon Cart
Royal Delivery Minions Zappies Barbarian Hut Cannon Cart The Log
Royal Delivery Zappies Barbarian Hut
Minions Zappies Cannon Cart Golden Knight
Royal Delivery The Log
Royal Delivery Cannon Cart Zappies Barbarian Hut Golden Knight
Zappies Barbarian Hut Cannon Cart
Zappies Minions Royal Delivery Barbarian Hut Cannon Cart The Log Golden Knight
Minions Royal Delivery Zappies Barbarian Hut Cannon Cart The Log Golden Knight
Royal Delivery Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log Golden Knight
The Log Golden Knight
Barbarian Hut Cannon Cart The Log
Cannon Cart Barbarian Hut The Log
The Log
Minions
The Log
The Log Barbarian Hut
The Log Golden Knight
Minions
Cannon Cart The Log Golden Knight
Barbarian Hut Cannon Cart The Log Golden Knight
Minions Cannon Cart
Barbarian Hut Cannon Cart The Log
Barbarian Hut Cannon Cart The Log Golden Knight
Barbarian Hut Cannon Cart The Log
Minions
The Log
The Log Golden Knight
Minions The Log
The Log
Barbarian Hut Cannon Cart The Log
The Log
The Log Golden Knight
The Log Golden Knight
The Log Golden Knight
Minions Zappies
The Log
Zappies
The Log
Minions Zappies Barbarian Hut Cannon Cart
Zappies
The Log
Cannon Cart
The Log
Cannon Cart
Minions Zappies The Log Golden Knight
Zappies
Cannon Cart The Log Golden Knight
Cannon Cart

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