My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Electro Giant Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Zappies
Zap
Minion Horde Zappies
Barbarian Barrel
Elite Barbarians Zappies Wizard
The Log
Elite Barbarians Zappies
Earthquake
Zappies
Arrows
Minion Horde Zappies
Royal Delivery
Minion Horde Elite Barbarians Zappies Wizard Mother Witch
Fireball
Minion Horde Elite Barbarians Zappies Wizard Mother Witch
Poison
Minion Horde Zappies Wizard Mother Witch
Lightning
Elite Barbarians Wizard Mother Witch
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Electro Giant Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zappies Mother Witch Minion Horde Wizard Elite Barbarians Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Zappies Mother Witch Minion Horde Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elite Barbarians
Zappies Wizard Mega Knight
Zappies
Elite Barbarians Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Electro Giant
Electro Giant
Rocket Mother Witch
Mother Witch
Electro Giant Mega Knight
Mega Knight
Minion Horde Elite Barbarians Zappies Wizard Mother Witch

Defense Synergies 1 7

Minion Horde
Elite Barbarians
Mother Witch Wizard Mega Knight
Zappies
Electro Giant Mother Witch Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Electro Giant
Zappies
Mother Witch
Elite Barbarians Zappies Mega Knight
Mega Knight
Elite Barbarians Zappies Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Zappies Wizard
Minion Horde Elite Barbarians Zappies Mega Knight
Minion Horde Rocket Mega Knight Elite Barbarians Zappies
Minion Horde Elite Barbarians Zappies Mega Knight
Elite Barbarians Rocket Mega Knight
Zappies Mother Witch Mega Knight
Minion Horde Rocket Zappies Wizard
Rocket Electro Giant Mega Knight
Minion Horde Zappies Elite Barbarians
Elite Barbarians Minion Horde Zappies Mega Knight
Minion Horde Mother Witch Zappies Wizard Electro Giant Mega Knight
Minion Horde Zappies Wizard
Minion Horde Mega Knight Elite Barbarians Zappies Wizard Rocket
Wizard Rocket Mega Knight Minion Horde Zappies
Elite Barbarians Minion Horde Zappies Mega Knight
Minion Horde Rocket Elite Barbarians Zappies Electro Giant Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Zappies
Mega Knight Minion Horde Elite Barbarians Zappies Wizard
Wizard Zappies Mother Witch Mega Knight
Elite Barbarians Zappies
Wizard Mega Knight Minion Horde Elite Barbarians Zappies Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Zappies Electro Giant
Elite Barbarians Wizard Rocket Mega Knight
Zappies Mega Knight Minion Horde Elite Barbarians Rocket
Rocket Mega Knight Minion Horde Elite Barbarians Zappies
Minion Horde Elite Barbarians Zappies Mega Knight
Wizard Rocket Electro Giant Mother Witch Minion Horde Zappies
Rocket Minion Horde Elite Barbarians Zappies
Mega Knight Minion Horde Elite Barbarians Zappies
Minion Horde Rocket Mega Knight Elite Barbarians Zappies
Minion Horde Zappies
Mega Knight Minion Horde Elite Barbarians Zappies
Rocket Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Rocket Mega Knight Minion Horde Zappies Wizard
Wizard Minion Horde Zappies Electro Giant Mega Knight
Elite Barbarians Zappies Electro Giant Minion Horde Rocket
Mega Knight Minion Horde Elite Barbarians Zappies Wizard Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde Mega Knight
Wizard Electro Giant Mother Witch Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde Elite Barbarians
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Mega Knight
Rocket Wizard Electro Giant Mother Witch Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Electro Giant Mother Witch Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Rocket
Elite Barbarians Minion Horde Wizard Electro Giant Mother Witch
Rocket Minion Horde Zappies Wizard Electro Giant
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde Zappies
Minion Horde Mega Knight
Rocket Wizard
Minion Horde Zappies Rocket
Rocket Zappies Wizard
Minion Horde Wizard Rocket Mega Knight
Wizard
Rocket Electro Giant
Minion Horde Elite Barbarians Mega Knight
Electro Giant Minion Horde Elite Barbarians Zappies Rocket
Zappies Rocket
Rocket Electro Giant Mega Knight

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