My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Goblin Demolisher Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Ram Rider
Giant Snowball
Zappies Ram Rider
Zap
Zappies Ram Rider
Barbarian Barrel
Heal Spirit Bomb Tower Zappies
The Log
Heal Spirit Zappies Goblin Demolisher Ram Rider
Earthquake
Bomb Tower Zappies
Arrows
Heal Spirit Zappies
Royal Delivery
Heal Spirit Zappies Goblin Demolisher Ram Rider
Fireball
Bomb Tower Zappies Ram Rider
Poison
Bomb Tower Zappies
Lightning
Ice Golem Bomb Tower Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Goblin Demolisher Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Goblin Demolisher Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Rage Bomb Tower Zappies Goblin Demolisher Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Rage Bomb Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Zappies Goblin Demolisher Ram Rider
Ice Golem
Zappies Goblin Demolisher Ram Rider
Bomb Tower
Zappies
Heal Spirit Ice Golem Rage Ram Rider
Goblin Demolisher
Heal Spirit Ice Golem Ram Rider
Rage
Zappies
Electro Giant
Ram Rider
Heal Spirit Ice Golem Zappies Goblin Demolisher

Defense Synergies 1 3

Heal Spirit
Ice Golem
Bomb Tower Zappies Goblin Demolisher
Bomb Tower
Ice Golem
Zappies
Ice Golem Electro Giant
Goblin Demolisher
Ice Golem
Rage
Electro Giant
Zappies
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Goblin Demolisher Ram Rider
Bomb Tower Zappies Ram Rider
Bomb Tower Ram Rider Zappies
Bomb Tower Zappies Ram Rider
Bomb Tower Goblin Demolisher
Bomb Tower Zappies Goblin Demolisher
Ram Rider Bomb Tower Zappies
Ice Golem Bomb Tower Electro Giant Ram Rider
Zappies Bomb Tower
Ice Golem Zappies
Ice Golem Bomb Tower Zappies Goblin Demolisher Electro Giant Ram Rider
Zappies Ram Rider
Bomb Tower Zappies Ram Rider
Bomb Tower Zappies Goblin Demolisher
Bomb Tower Zappies Ram Rider
Bomb Tower Zappies Electro Giant Ram Rider
Bomb Tower Zappies
Bomb Tower Zappies Goblin Demolisher Ram Rider
Bomb Tower Ice Golem Zappies Goblin Demolisher Ram Rider
Bomb Tower Zappies Ram Rider
Goblin Demolisher Bomb Tower Zappies Electro Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies Electro Giant
Ice Golem Bomb Tower
Zappies Ice Golem Bomb Tower Ram Rider
Ice Golem Zappies Ram Rider
Zappies Ram Rider
Electro Giant Ice Golem Bomb Tower Zappies Goblin Demolisher Ram Rider
Ice Golem Bomb Tower Zappies Ram Rider
Bomb Tower Zappies
Ice Golem Bomb Tower Zappies
Zappies
Bomb Tower Zappies
Electro Giant
Ice Golem Bomb Tower Zappies Ram Rider
Bomb Tower Zappies Goblin Demolisher Electro Giant
Zappies Electro Giant Ice Golem Bomb Tower
Ice Golem Bomb Tower Zappies Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ram Rider
Ice Golem
Goblin Demolisher
Electro Giant Ice Golem Ram Rider
Goblin Demolisher
Ice Golem Goblin Demolisher Ram Rider
Ram Rider
Ram Rider
Ice Golem
Ice Golem
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher Electro Giant
Ice Golem Goblin Demolisher Electro Giant
Ram Rider
Ram Rider
Ice Golem Electro Giant
Zappies Electro Giant
Zappies
Zappies
Zappies Ram Rider
Ice Golem
Electro Giant
Electro Giant Zappies
Zappies
Electro Giant

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