My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Firecracker Elite Barbarians Elixir Golem Inferno Tower Goblin Barrel Skeleton Army Magic Archer
The Log
Firecracker Elite Barbarians Elixir Golem Goblin Barrel Skeleton Army
Earthquake
Firecracker Elixir Golem Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Elite Barbarians Elixir Golem Goblin Barrel Skeleton Army Magic Archer
Fireball
Firecracker Elite Barbarians Elixir Golem Inferno Tower Goblin Barrel Skeleton Army Magic Archer
Poison
Firecracker Elixir Golem Inferno Tower Skeleton Army Magic Archer
Lightning
Knight Elite Barbarians Inferno Tower Magic Archer
Rocket
Elite Barbarians Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Goblin Barrel Skeleton Army Magic Archer Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Elite Barbarians Magic Archer
Firecracker
Knight Elixir Golem Elite Barbarians Goblin Barrel
Elite Barbarians
Knight Firecracker
Elixir Golem
Firecracker Goblin Barrel Magic Archer
Inferno Tower
Goblin Barrel
Knight Firecracker Elixir Golem Skeleton Army
Skeleton Army
Goblin Barrel
Magic Archer
Knight Elixir Golem

Defense Synergies 4 4

Knight
Firecracker Inferno Tower Magic Archer Skeleton Army
Firecracker
Knight Inferno Tower Skeleton Army
Elite Barbarians
Elixir Golem
Inferno Tower
Knight Skeleton Army Firecracker
Goblin Barrel
Skeleton Army
Inferno Tower Knight Firecracker Magic Archer
Magic Archer
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Magic Archer
Elite Barbarians Inferno Tower Skeleton Army Knight Firecracker
Inferno Tower Skeleton Army Knight Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Knight Firecracker
Firecracker Elite Barbarians Skeleton Army
Skeleton Army Firecracker Magic Archer
Inferno Tower Firecracker Magic Archer
Inferno Tower Magic Archer
Inferno Tower Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Firecracker Inferno Tower
Skeleton Army Knight Firecracker Magic Archer
Inferno Tower Firecracker Magic Archer
Inferno Tower Skeleton Army Knight Elite Barbarians
Skeleton Army Firecracker Magic Archer
Elite Barbarians Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Elite Barbarians
Knight Firecracker Elite Barbarians Inferno Tower Skeleton Army
Knight Firecracker Elite Barbarians Skeleton Army Magic Archer
Knight Firecracker Magic Archer
Elite Barbarians Inferno Tower
Skeleton Army Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Inferno Tower
Knight Firecracker Elite Barbarians Magic Archer
Skeleton Army Knight Elite Barbarians Inferno Tower
Skeleton Army Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Firecracker Magic Archer
Skeleton Army Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Knight Firecracker Elite Barbarians Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Knight Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Knight Inferno Tower
Firecracker Skeleton Army Magic Archer
Elite Barbarians Inferno Tower Skeleton Army Knight Firecracker Magic Archer
Firecracker Elite Barbarians Inferno Tower Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Magic Archer
Magic Archer
Knight Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Elite Barbarians
Firecracker Knight Magic Archer
Firecracker Magic Archer
Knight Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Elite Barbarians Firecracker Magic Archer
Firecracker
Elite Barbarians
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Army Magic Archer
Firecracker Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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