My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs Clone Ram Rider Sparky
Giant Snowball
Bats Royal Hogs Clone Ram Rider
Zap
Bats Firecracker Royal Hogs Clone Ram Rider Sparky
Barbarian Barrel
Firecracker Elite Barbarians Royal Hogs Clone Sparky
The Log
Firecracker Elite Barbarians Royal Hogs Clone Ram Rider Sparky
Earthquake
Firecracker Royal Hogs Clone
Arrows
Bats Firecracker Royal Hogs Clone
Royal Delivery
Bats Firecracker Elite Barbarians Royal Hogs Clone Ram Rider Sparky
Fireball
Firecracker Elite Barbarians Royal Hogs Clone Ram Rider Sparky
Poison
Bats Firecracker Royal Hogs Clone Sparky
Lightning
Elite Barbarians Ram Rider Sparky
Rocket
Elite Barbarians Royal Hogs Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Clone Royal Hogs Ram Rider Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Clone Royal Hogs

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Royal Hogs Clone Ram Rider Sparky
Firecracker
Bats Elite Barbarians Royal Hogs Ram Rider Sparky
Elite Barbarians
Bats Firecracker Sparky
Royal Hogs
Bats Firecracker Clone
Clone
Bats Royal Hogs Sparky
Electro Giant
Sparky
Ram Rider
Bats Firecracker
Sparky
Bats Firecracker Elite Barbarians Clone Electro Giant

Defense Synergies 0 2

Bats
Firecracker Sparky
Firecracker
Bats
Elite Barbarians
Royal Hogs
Clone
Electro Giant
Ram Rider
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider Sparky
Elite Barbarians Sparky Bats Firecracker Ram Rider
Ram Rider Sparky Bats Elite Barbarians
Elite Barbarians Sparky Bats Firecracker Ram Rider
Firecracker Elite Barbarians Sparky
Bats Firecracker
Bats Ram Rider Firecracker
Electro Giant Ram Rider Sparky
Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky
Bats Firecracker Electro Giant Ram Rider
Bats Firecracker Ram Rider
Sparky Bats Elite Barbarians Ram Rider
Sparky Bats Firecracker
Elite Barbarians Sparky Ram Rider
Elite Barbarians Electro Giant Ram Rider Sparky
Sparky Bats Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Ram Rider
Bats Firecracker Ram Rider
Sparky Elite Barbarians Ram Rider
Bats Firecracker Elite Barbarians Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Giant Sparky
Firecracker Elite Barbarians
Bats Elite Barbarians Ram Rider Sparky
Bats Elite Barbarians Ram Rider Sparky
Elite Barbarians Ram Rider Sparky
Firecracker Electro Giant Bats Ram Rider
Sparky Bats Elite Barbarians Ram Rider
Elite Barbarians Sparky
Bats Firecracker Elite Barbarians Sparky
Sparky
Bats Elite Barbarians Sparky
Elite Barbarians Electro Giant
Elite Barbarians Ram Rider Sparky
Firecracker Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Bats Firecracker
Bats Firecracker Elite Barbarians Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Ram Rider
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Electro Giant Bats Ram Rider
Firecracker Sparky
Firecracker Ram Rider
Firecracker Ram Rider
Bats Elite Barbarians Sparky
Firecracker Ram Rider Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Bats Sparky
Firecracker Sparky
Firecracker Electro Giant
Sparky
Sparky
Firecracker Electro Giant Sparky
Firecracker Ram Rider Sparky
Ram Rider Sparky
Firecracker Sparky
Elite Barbarians Bats Firecracker Electro Giant Sparky
Bats Firecracker Electro Giant
Elite Barbarians Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Bats
Firecracker Ram Rider
Firecracker Sparky
Firecracker
Electro Giant Sparky
Firecracker Elite Barbarians Sparky
Electro Giant Bats Firecracker Elite Barbarians Sparky
Firecracker Bats
Firecracker Electro Giant Sparky
Sparky
Firecracker Sparky

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