My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Mini P.E.K.K.A Wizard Prince P.E.K.K.A Inferno Dragon
Fireball
Barbarians Elite Barbarians Wizard Inferno Dragon
Poison
Barbarians Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Prince Inferno Dragon
Rocket
Barbarians Elite Barbarians Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Inferno Dragon Barbarians Wizard Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Inferno Dragon Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Fireball Wizard
Fireball
Elite Barbarians
Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Wizard
P.E.K.K.A
Wizard
Inferno Dragon

Defense Synergies 0 6

Barbarians
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Fireball Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Wizard
P.E.K.K.A
Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball
Inferno Dragon Fireball Wizard
Barbarians Fireball P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Elite Barbarians Prince
Elite Barbarians Barbarians Mini P.E.K.K.A Prince
Barbarians Fireball Wizard
Inferno Dragon Fireball Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Elite Barbarians Fireball Wizard
Fireball Wizard Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Prince
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Barbarians Wizard Elite Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Fireball Barbarians Elite Barbarians Wizard Prince
Wizard Barbarians Fireball Inferno Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Prince Inferno Dragon
Wizard Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Elite Barbarians Fireball Prince P.E.K.K.A
Fireball Elite Barbarians Mini P.E.K.K.A Wizard Prince Inferno Dragon
Barbarians P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Elite Barbarians Fireball
Barbarians P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Prince Inferno Dragon
Fireball Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Elite Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Barbarians Elite Barbarians Prince Inferno Dragon
P.E.K.K.A Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Prince Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Elite Barbarians Mini P.E.K.K.A Prince
P.E.K.K.A Barbarians Elite Barbarians Fireball Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball Prince
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Barbarians Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard Prince
Fireball
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
P.E.K.K.A Prince
Fireball Wizard
Barbarians Fireball Prince
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball
Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Fireball
Fireball
Fireball Prince
Prince P.E.K.K.A Inferno Dragon
Fireball Wizard

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