My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Heal Spirit Elixir Golem Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Royal Hogs Phoenix
Giant Snowball
Goblins Bats Royal Hogs
Zap
Goblins Bats Royal Hogs
Barbarian Barrel
Goblins Elite Barbarians Heal Spirit Elixir Golem Royal Hogs
The Log
Goblins Elite Barbarians Heal Spirit Elixir Golem Royal Hogs
Earthquake
Elixir Golem Royal Hogs
Arrows
Goblins Bats Heal Spirit Royal Hogs
Royal Delivery
Goblins Bats Elite Barbarians Heal Spirit Elixir Golem Royal Hogs
Fireball
Elite Barbarians Elixir Golem Royal Hogs
Poison
Bats Elixir Golem Royal Hogs Phoenix
Lightning
Elite Barbarians Phoenix
Rocket
Elite Barbarians Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Bats Elixir Golem Fireball Phoenix Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Bats Elixir Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Elite Barbarians Elixir Golem Royal Hogs
Elite Barbarians
Heal Spirit Bats Fireball
Heal Spirit
Elite Barbarians Elixir Golem Royal Hogs
Elixir Golem
Heal Spirit Bats Fireball
Fireball
Elite Barbarians Elixir Golem Royal Hogs
Royal Hogs
Heal Spirit Bats Fireball
Phoenix

Defense Synergies 0 1

Goblins
Phoenix
Bats
Elite Barbarians
Heal Spirit
Elixir Golem
Fireball
Royal Hogs
Phoenix
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Goblins Bats Phoenix
Goblins Bats Elite Barbarians
Elite Barbarians Goblins Bats Phoenix
Elite Barbarians Fireball
Fireball Goblins Bats
Bats Fireball Phoenix
Fireball Phoenix
Goblins Elite Barbarians Phoenix
Elite Barbarians Goblins Phoenix
Goblins Bats Fireball
Bats Fireball Phoenix
Bats Elite Barbarians Fireball
Fireball Goblins Bats
Elite Barbarians Phoenix
Elite Barbarians Fireball
Goblins Bats Elite Barbarians Fireball
Fireball Goblins Bats Elite Barbarians
Bats Fireball
Elite Barbarians Phoenix
Goblins Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball
Fireball Elite Barbarians Phoenix
Goblins Bats Elite Barbarians
Bats Elite Barbarians Fireball Phoenix
Elite Barbarians Phoenix
Fireball Bats
Goblins Bats Elite Barbarians Fireball Phoenix
Elite Barbarians Phoenix
Goblins Bats Elite Barbarians Fireball Phoenix
Phoenix
Bats Elite Barbarians Phoenix
Elite Barbarians Fireball Phoenix
Elite Barbarians Fireball
Fireball
Elite Barbarians Phoenix Goblins Bats Fireball
Bats Elite Barbarians Fireball Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Bats
Fireball
Fireball
Goblins Bats Elite Barbarians Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians Bats Fireball
Bats Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball
Bats Fireball
Fireball

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