My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Princess Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Wall Breakers Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Wall Breakers Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Wall Breakers Bandit
Giant Snowball
Royal Recruits Wall Breakers Princess
Zap
Firecracker Wall Breakers Princess Bandit
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Wall Breakers Princess Royal Ghost Bandit
The Log
Firecracker Elite Barbarians Royal Recruits Wall Breakers Princess Bandit
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits Wall Breakers Princess
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Wall Breakers Princess Royal Ghost Bandit
Fireball
Firecracker Elite Barbarians Wall Breakers Princess Bandit
Poison
Firecracker Royal Recruits Princess
Lightning
Elite Barbarians Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Firecracker Princess Royal Ghost Bandit Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Firecracker Princess

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Mirror Wall Breakers Princess Bandit
Elite Barbarians
Firecracker Royal Ghost Bandit
Royal Recruits
Firecracker Wall Breakers Princess Royal Ghost Bandit
Mirror
Firecracker Wall Breakers Princess Royal Ghost
Wall Breakers
Firecracker Royal Recruits Mirror Princess Royal Ghost
Princess
Firecracker Royal Recruits Mirror Wall Breakers Royal Ghost
Royal Ghost
Elite Barbarians Royal Recruits Mirror Wall Breakers Princess Bandit
Bandit
Firecracker Elite Barbarians Royal Recruits Royal Ghost

Defense Synergies 0 8

Firecracker
Royal Recruits Mirror Princess Bandit
Elite Barbarians
Royal Recruits
Firecracker Princess
Mirror
Firecracker Princess
Wall Breakers
Princess
Firecracker Royal Recruits Mirror Royal Ghost Bandit
Royal Ghost
Princess
Bandit
Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Elite Barbarians Firecracker Royal Recruits Bandit
Elite Barbarians Royal Recruits Bandit
Elite Barbarians Royal Recruits Firecracker Bandit
Firecracker Elite Barbarians Royal Recruits Princess
Firecracker Royal Ghost Bandit
Firecracker Princess
Royal Recruits Bandit
Elite Barbarians Royal Recruits Princess
Elite Barbarians Firecracker Royal Recruits Royal Ghost Bandit
Firecracker Royal Recruits Princess Royal Ghost Bandit
Firecracker Princess
Royal Recruits Elite Barbarians Bandit
Firecracker Royal Recruits Princess Royal Ghost
Elite Barbarians Royal Recruits Bandit
Elite Barbarians Royal Recruits Bandit
Firecracker Elite Barbarians Royal Recruits
Firecracker Elite Barbarians Royal Recruits Royal Ghost Bandit
Firecracker Royal Recruits Princess Royal Ghost Bandit
Elite Barbarians Royal Recruits
Royal Recruits Royal Ghost Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Royal Ghost Bandit
Bandit Firecracker Elite Barbarians Royal Ghost
Royal Recruits Bandit Elite Barbarians
Royal Recruits Elite Barbarians Bandit
Royal Recruits Elite Barbarians Bandit
Firecracker Princess
Royal Recruits Elite Barbarians Bandit
Elite Barbarians Royal Recruits
Royal Recruits Firecracker Elite Barbarians Bandit
Royal Recruits
Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians
Elite Barbarians Royal Recruits Bandit
Royal Recruits Firecracker Princess
Elite Barbarians Royal Recruits Firecracker
Firecracker Elite Barbarians Royal Recruits Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Royal Recruits Royal Ghost Bandit
Firecracker Princess Royal Ghost Bandit
Bandit
Firecracker Royal Recruits
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Bandit
Elite Barbarians
Firecracker Royal Recruits Princess Bandit
Firecracker Princess
Firecracker Elite Barbarians Princess Bandit
Firecracker Princess Bandit
Princess Firecracker Elite Barbarians
Firecracker Princess Bandit
Firecracker Royal Recruits Princess Bandit
Firecracker Princess Bandit
Firecracker Princess
Princess
Royal Recruits
Firecracker Princess
Firecracker Princess Royal Ghost Bandit
Princess Bandit
Firecracker Bandit
Elite Barbarians Firecracker Princess
Firecracker
Elite Barbarians
Bandit
Firecracker Princess
Firecracker Princess
Royal Recruits Princess Bandit
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Elite Barbarians Royal Recruits
Firecracker Elite Barbarians Royal Recruits Princess
Firecracker Princess
Firecracker Royal Recruits Princess Royal Ghost Bandit
Firecracker

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