My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon Princess
Zap
Balloon Princess
Barbarian Barrel
Elite Barbarians Princess
The Log
Elite Barbarians Princess
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Balloon Princess Mother Witch
Fireball
Elite Barbarians Balloon Princess Mother Witch
Poison
Balloon Princess Mother Witch
Lightning
Elite Barbarians Balloon Mother Witch
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Princess Mother Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Balloon The Log Princess Mother Witch
Elite Barbarians
Zap Rage The Log
Mirror
Zap The Log Balloon Princess
Rage
Elite Barbarians Balloon Mother Witch
Balloon
Zap Rage Mirror The Log Princess
The Log
Mirror Zap Elite Barbarians Balloon Princess
Princess
Zap Mirror Balloon The Log Mother Witch
Mother Witch
Zap Rage Princess

Defense Synergies 2 10

Zap
Mirror Elite Barbarians The Log Princess Mother Witch
Elite Barbarians
Mother Witch Zap The Log
Mirror
Zap The Log Princess
Rage
Balloon
The Log
Zap Elite Barbarians Mirror Princess Mother Witch
Princess
Zap Mirror The Log Mother Witch
Mother Witch
Elite Barbarians Zap The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Zap The Log
Elite Barbarians
Elite Barbarians
Elite Barbarians The Log Princess
The Log Zap Mother Witch
Zap Princess
Zap The Log
Elite Barbarians Princess
Elite Barbarians
Mother Witch Zap The Log Princess
Zap Princess
Zap Elite Barbarians The Log
Zap The Log Princess
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians
Zap Elite Barbarians The Log
Zap The Log Princess Mother Witch
Elite Barbarians
Elite Barbarians The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Elite Barbarians The Log
Elite Barbarians
Mother Witch Zap Princess
Elite Barbarians
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians
Princess
Elite Barbarians Zap The Log
Zap Elite Barbarians The Log Princess Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log
Mother Witch Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Elite Barbarians
Zap The Log Princess
Zap Princess
Elite Barbarians The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap The Log Princess
The Log Princess
Zap The Log Princess
Zap The Log Princess Mother Witch
The Log
Princess
The Log
Zap The Log
Zap The Log Mother Witch Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Elite Barbarians Zap Princess Mother Witch
Zap
Elite Barbarians
Zap The Log
Zap Princess
The Log Princess
Zap Princess
Zap Princess
The Log
Princess
The Log Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians The Log Princess
Zap Princess
Zap The Log Princess

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