My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Dragon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Electro Dragon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Dart Goblin Balloon Electro Dragon Lumberjack
Zap
Goblin Gang Firecracker Dart Goblin Balloon
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Dart Goblin Lumberjack
The Log
Goblin Gang Firecracker Elite Barbarians Dart Goblin Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Dart Goblin Balloon Electro Dragon Lumberjack
Fireball
Goblin Gang Firecracker Elite Barbarians Dart Goblin Balloon Electro Dragon Lumberjack
Poison
Goblin Gang Firecracker Dart Goblin Balloon Electro Dragon
Lightning
Elite Barbarians Balloon Electro Dragon Lumberjack Monk
Rocket
Elite Barbarians Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Lumberjack Balloon Electro Dragon Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Dart Goblin Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin Balloon Monk
Firecracker
Goblin Gang Elite Barbarians Dart Goblin Balloon Lumberjack Monk
Elite Barbarians
Firecracker Dart Goblin Lumberjack
Dart Goblin
Goblin Gang Firecracker Elite Barbarians Balloon Electro Dragon Monk
Balloon
Lumberjack Goblin Gang Firecracker Dart Goblin Electro Dragon
Electro Dragon
Dart Goblin Balloon
Lumberjack
Balloon Firecracker Elite Barbarians
Monk
Goblin Gang Firecracker Dart Goblin

Defense Synergies 0 10

Goblin Gang
Firecracker Dart Goblin Lumberjack
Firecracker
Goblin Gang Dart Goblin Electro Dragon Lumberjack
Elite Barbarians
Dart Goblin
Dart Goblin
Goblin Gang Firecracker Elite Barbarians Electro Dragon Lumberjack
Balloon
Electro Dragon
Firecracker Dart Goblin Lumberjack
Lumberjack
Goblin Gang Firecracker Dart Goblin Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon
Elite Barbarians Lumberjack Goblin Gang Firecracker Dart Goblin Electro Dragon Monk
Goblin Gang Lumberjack Elite Barbarians Dart Goblin Electro Dragon
Elite Barbarians Lumberjack Goblin Gang Firecracker Dart Goblin Electro Dragon Monk
Firecracker Elite Barbarians Lumberjack Monk
Goblin Gang Firecracker Dart Goblin Electro Dragon Lumberjack
Dart Goblin Goblin Gang Firecracker Electro Dragon
Dart Goblin Electro Dragon Monk
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Firecracker Dart Goblin Lumberjack
Goblin Gang Dart Goblin Firecracker Electro Dragon Lumberjack
Goblin Gang Firecracker Dart Goblin Electro Dragon
Lumberjack Goblin Gang Elite Barbarians Electro Dragon
Goblin Gang Firecracker Dart Goblin Electro Dragon Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Monk Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Firecracker Elite Barbarians Electro Dragon Lumberjack
Goblin Gang Firecracker Elite Barbarians Dart Goblin Electro Dragon Lumberjack
Firecracker Dart Goblin Electro Dragon Lumberjack
Elite Barbarians Dart Goblin Lumberjack
Goblin Gang Firecracker Elite Barbarians Dart Goblin Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Electro Dragon Lumberjack Monk
Goblin Gang Lumberjack Elite Barbarians Electro Dragon
Goblin Gang Lumberjack Elite Barbarians Monk
Goblin Gang Elite Barbarians Lumberjack
Firecracker Goblin Gang Dart Goblin Electro Dragon Monk
Goblin Gang Elite Barbarians Dart Goblin Lumberjack
Elite Barbarians Lumberjack
Electro Dragon Firecracker Elite Barbarians Monk
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin Electro Dragon Lumberjack
Monk Elite Barbarians
Elite Barbarians Goblin Gang Lumberjack
Firecracker Dart Goblin Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon Firecracker Dart Goblin Lumberjack Monk
Firecracker Elite Barbarians Dart Goblin Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Electro Dragon Monk
Firecracker Monk Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin Electro Dragon Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Monk Firecracker Dart Goblin Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon Lumberjack
Firecracker Monk Dart Goblin Electro Dragon
Monk Firecracker Dart Goblin Electro Dragon
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin Electro Dragon Monk
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon
Monk
Firecracker Dart Goblin Electro Dragon Monk
Firecracker Dart Goblin Electro Dragon Monk
Monk
Monk
Electro Dragon Monk
Firecracker Electro Dragon
Firecracker Dart Goblin Electro Dragon Monk
Electro Dragon Monk
Firecracker Dart Goblin
Elite Barbarians Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin
Elite Barbarians
Dart Goblin Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Monk
Goblin Gang Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Monk
Goblin Gang Firecracker Dart Goblin Electro Dragon Lumberjack
Firecracker Dart Goblin Electro Dragon
Monk
Firecracker Elite Barbarians Dart Goblin Electro Dragon
Electro Dragon Goblin Gang Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Monk
Firecracker Dart Goblin Electro Dragon Monk

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