My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Bandit Inferno Dragon Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Skeleton King
Giant Snowball
Bats Electro Dragon Inferno Dragon Skeleton King
Zap
Bats Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Bandit Magic Archer Skeleton King
The Log
Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Bats Skeleton King
Royal Delivery
Bats Electro Dragon P.E.K.K.A Bandit Inferno Dragon Magic Archer Skeleton King
Fireball
Electro Dragon Bandit Inferno Dragon Magic Archer Skeleton King
Poison
Bats Electro Dragon Magic Archer Skeleton King
Lightning
Electro Dragon Bandit Inferno Dragon Magic Archer Skeleton King
Rocket
Electro Dragon Inferno Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Inferno Dragon Magic Archer Skeleton King Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Inferno Dragon Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A Bandit Inferno Dragon Skeleton King
Electro Dragon
P.E.K.K.A Inferno Dragon Magic Archer Mega Knight
P.E.K.K.A
Magic Archer Bats Electro Dragon
Bandit
Bats Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats Electro Dragon
Magic Archer
P.E.K.K.A Electro Dragon Bandit Mega Knight
Mega Knight
Bats Inferno Dragon Electro Dragon Bandit Magic Archer
Skeleton King
Bats

Defense Synergies 0 11

Bats
P.E.K.K.A Bandit Inferno Dragon Mega Knight Skeleton King
Electro Dragon
Inferno Dragon
P.E.K.K.A
Bats
Bandit
Bats Magic Archer Mega Knight
Inferno Dragon
Bats Electro Dragon Mega Knight Skeleton King
Magic Archer
Bandit Mega Knight
Mega Knight
Bats Bandit Inferno Dragon Magic Archer
Skeleton King
Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
P.E.K.K.A Inferno Dragon Bats Electro Dragon Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Electro Dragon Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Electro Dragon Bandit Mega Knight Skeleton King
P.E.K.K.A Mega Knight
Bats Electro Dragon Bandit Magic Archer Mega Knight
Bats Inferno Dragon Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A Bandit Magic Archer Mega Knight
P.E.K.K.A Inferno Dragon Skeleton King
Bandit Mega Knight
Bats Electro Dragon Bandit Magic Archer Mega Knight Skeleton King
Inferno Dragon Bats Electro Dragon Magic Archer
P.E.K.K.A Mega Knight Bats Electro Dragon Bandit
Mega Knight Bats Electro Dragon P.E.K.K.A Magic Archer Skeleton King
P.E.K.K.A Inferno Dragon Bandit Mega Knight Skeleton King
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Bats Electro Dragon P.E.K.K.A
Mega Knight Bats Electro Dragon Bandit Magic Archer
Bats Electro Dragon Bandit Inferno Dragon Magic Archer Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit
Bandit Electro Dragon Inferno Dragon Magic Archer Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bats Electro Dragon Magic Archer
P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight Inferno Dragon
Electro Dragon P.E.K.K.A Mega Knight Bats Bandit Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bandit Skeleton King
Electro Dragon Magic Archer Mega Knight
Electro Dragon Bats P.E.K.K.A Inferno Dragon Magic Archer Skeleton King
Bats Mega Knight Electro Dragon P.E.K.K.A Inferno Dragon Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Bandit
Electro Dragon Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Magic Archer Mega Knight
Bats Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon Bandit
Bats Electro Dragon
Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Magic Archer
Electro Dragon Bandit Magic Archer
Magic Archer Electro Dragon Bandit Mega Knight
Bats
Electro Dragon Bandit Magic Archer Mega Knight
Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Electro Dragon
Electro Dragon Magic Archer Mega Knight
Inferno Dragon
Electro Dragon Bandit Magic Archer
Electro Dragon Bandit Magic Archer Mega Knight
Bandit Magic Archer
Bats Electro Dragon Magic Archer
Electro Dragon Bats
Electro Dragon Bandit Magic Archer Mega Knight
Electro Dragon Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Bats Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer Skeleton King
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Bats Magic Archer Skeleton King
Bats Electro Dragon Magic Archer
Electro Dragon Bandit Magic Archer Mega Knight
P.E.K.K.A Inferno Dragon
Electro Dragon Mega Knight

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