My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Electro Dragon
Zap
Royal Giant
Barbarian Barrel
Knight Hunter Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A Hunter
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hunter Electro Dragon Royal Ghost
Fireball
Hunter Electro Dragon
Poison
Hunter Electro Dragon
Lightning
Knight Mini P.E.K.K.A Hunter Electro Dragon
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Hunter Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Earthquake Royal Ghost Mini P.E.K.K.A Hunter Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Earthquake Royal Ghost

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Knight Royal Giant Mini P.E.K.K.A Hunter Electro Dragon Royal Ghost
Knight
Zap Earthquake Hunter Electro Dragon
Royal Giant
Earthquake Hunter Zap Electro Dragon Royal Ghost
Earthquake
Zap Royal Giant Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Zap Earthquake Hunter
Hunter
Royal Giant Zap Knight Earthquake Mini P.E.K.K.A
Electro Dragon
Zap Knight Royal Giant
Royal Ghost
Zap Royal Giant

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Knight Earthquake Hunter Electro Dragon Royal Ghost
Knight
Hunter Electro Dragon Zap Earthquake Mini P.E.K.K.A
Royal Giant
Earthquake
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Earthquake Hunter Electro Dragon Royal Ghost
Hunter
Knight Zap Mini P.E.K.K.A
Electro Dragon
Knight Zap Mini P.E.K.K.A
Royal Ghost
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Electro Dragon
Mini P.E.K.K.A Hunter Zap Knight Electro Dragon
Mini P.E.K.K.A Hunter Knight Electro Dragon
Mini P.E.K.K.A Hunter Knight Electro Dragon
Earthquake Mini P.E.K.K.A
Zap Earthquake Hunter Electro Dragon Royal Ghost
Hunter Zap Electro Dragon
Earthquake Zap Electro Dragon
Mini P.E.K.K.A Hunter
Knight Mini P.E.K.K.A Hunter Royal Ghost
Zap Knight Earthquake Hunter Electro Dragon Royal Ghost
Hunter Zap Electro Dragon
Mini P.E.K.K.A Hunter Zap Knight Earthquake Electro Dragon
Zap Earthquake Mini P.E.K.K.A Hunter Electro Dragon Royal Ghost
Mini P.E.K.K.A Knight Hunter
Zap Mini P.E.K.K.A Hunter
Knight Mini P.E.K.K.A Hunter Electro Dragon
Zap Knight Hunter Electro Dragon Royal Ghost
Zap Earthquake Hunter Knight Electro Dragon Royal Ghost
Mini P.E.K.K.A Hunter
Royal Ghost Knight Earthquake Mini P.E.K.K.A Hunter Electro Dragon
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Royal Ghost
Zap Knight Mini P.E.K.K.A Hunter Electro Dragon Royal Ghost
Zap Knight Mini P.E.K.K.A Hunter Electro Dragon
Mini P.E.K.K.A Hunter Zap Knight
Knight Mini P.E.K.K.A Hunter
Zap Hunter Electro Dragon
Mini P.E.K.K.A Knight Hunter
Mini P.E.K.K.A Knight Hunter
Zap Electro Dragon Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Hunter Electro Dragon
Zap
Mini P.E.K.K.A Knight Hunter
Electro Dragon
Electro Dragon Zap Knight Mini P.E.K.K.A Hunter
Zap Earthquake Mini P.E.K.K.A Hunter Electro Dragon Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Electro Dragon Royal Ghost
Zap Electro Dragon Royal Ghost
Earthquake Electro Dragon
Earthquake Knight
Zap Earthquake
Zap Hunter Electro Dragon
Earthquake
Earthquake Zap Hunter Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon
Zap Knight Earthquake Electro Dragon
Zap Electro Dragon
Earthquake Knight Hunter
Earthquake Electro Dragon
Earthquake Zap
Earthquake Zap Hunter Electro Dragon
Earthquake Electro Dragon
Earthquake
Mini P.E.K.K.A
Zap Earthquake Mini P.E.K.K.A Hunter Electro Dragon
Zap Earthquake Electro Dragon
Earthquake
Earthquake Zap Electro Dragon
Zap Earthquake Hunter Electro Dragon
Zap Earthquake Hunter Electro Dragon Royal Ghost
Zap Electro Dragon
Zap
Zap Hunter Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A
Zap Earthquake Hunter Electro Dragon
Zap Electro Dragon
Earthquake
Zap Earthquake Electro Dragon
Zap Hunter Electro Dragon
Knight Mini P.E.K.K.A Hunter Electro Dragon
Zap Earthquake Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Royal Ghost
Electro Dragon

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