My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Dragon Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Night Witch
Giant Snowball
Electro Dragon Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Elixir Golem Wizard Night Witch
The Log
Elixir Golem Fisherman
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Wizard Electro Dragon Fisherman Night Witch
Fireball
Elixir Golem Wizard Electro Dragon Fisherman Night Witch
Poison
Elixir Golem Wizard Electro Dragon Fisherman Night Witch
Lightning
Wizard Electro Dragon Fisherman Night Witch
Rocket
Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Elixir Golem Fisherman Fireball Night Witch Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Elixir Golem Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Night Witch Fireball Wizard Electro Dragon The Log
Fireball
Elixir Golem The Log
Wizard
Elixir Golem Rage
Rage
Elixir Golem Wizard Electro Dragon Night Witch
Electro Dragon
Elixir Golem Rage Fisherman
The Log
Elixir Golem Fireball Fisherman
Fisherman
Electro Dragon The Log
Night Witch
Elixir Golem Rage

Defense Synergies 1 5

Elixir Golem
Fireball
The Log
Wizard
The Log
Rage
Electro Dragon
The Log Fisherman
The Log
Fireball Wizard Electro Dragon Fisherman Night Witch
Fisherman
Electro Dragon The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon The Log
Electro Dragon The Log Fisherman Night Witch
Fisherman Electro Dragon Night Witch
Night Witch Electro Dragon Fisherman
Fireball The Log
Fireball The Log Electro Dragon Night Witch
Fireball Wizard Electro Dragon Night Witch
Fireball Electro Dragon The Log
Fisherman Night Witch
Fisherman Night Witch
Fireball Wizard Electro Dragon The Log Fisherman Night Witch
Fireball Wizard Electro Dragon Night Witch
Night Witch Fireball Wizard Electro Dragon The Log
Fireball Wizard Electro Dragon The Log Night Witch
Fireball The Log Fisherman
Wizard Fireball Electro Dragon Fisherman Night Witch
Fireball Wizard Electro Dragon The Log Fisherman Night Witch
Wizard The Log Fireball Electro Dragon Fisherman
Fisherman
Wizard Fireball Electro Dragon The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Wizard Electro Dragon The Log Fisherman
Electro Dragon The Log Fisherman
Fireball The Log Fisherman Night Witch
Fisherman Night Witch
Fireball Wizard Electro Dragon
Fireball Night Witch
Fisherman
Electro Dragon Fireball The Log
Electro Dragon
Fireball The Log
Fireball Wizard Night Witch
Wizard Fireball Electro Dragon
Electro Dragon Fireball The Log Fisherman Night Witch
Fireball Wizard Electro Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Fisherman
Fireball Electro Dragon The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Dragon
Wizard The Log
Fireball The Log Wizard Electro Dragon
Fireball The Log Wizard Electro Dragon Fisherman
Fireball Electro Dragon Fisherman Night Witch
Fireball Wizard Electro Dragon The Log Fisherman
Fireball Wizard Electro Dragon
Fireball The Log Fisherman
Fireball Electro Dragon Fisherman
Fireball The Log Fisherman
Fireball Wizard Electro Dragon The Log
Fireball Wizard Electro Dragon The Log
Fireball
Fisherman Night Witch
Fireball Wizard Electro Dragon The Log Fisherman
Fireball Wizard Electro Dragon The Log
Fireball The Log Night Witch
Fireball Wizard
The Log Fisherman
Fireball Electro Dragon The Log
The Log Fireball Wizard Electro Dragon
Fisherman
Fireball The Log Wizard Electro Dragon Fisherman
Fireball Wizard Electro Dragon The Log Fisherman
Fireball The Log Fisherman
Fireball Wizard Electro Dragon Night Witch
Electro Dragon Fireball Wizard
Fireball Night Witch
Fireball Wizard Electro Dragon The Log Night Witch
Fireball Electro Dragon
Fireball Wizard The Log
Fireball Electro Dragon Night Witch
Fireball Wizard Electro Dragon
The Log Fireball
Fireball Wizard Electro Dragon
The Log Fireball Wizard Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log
Fireball Wizard Electro Dragon

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