My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Baby Dragon Electro Wizard
Fireball
Hog Rider Wizard Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Baby Dragon Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Hog Rider Baby Dragon Electro Wizard Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Knight Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Knight Lightning
Knight
Hog Rider Baby Dragon Arrows Wizard Electro Wizard
Hog Rider
Arrows Knight Lightning Wizard Mirror Baby Dragon Electro Wizard
Wizard
Knight Hog Rider
Mirror
Arrows Hog Rider Lightning
Baby Dragon
Knight Hog Rider Lightning Electro Wizard
Lightning
Hog Rider Arrows Mirror Baby Dragon
Electro Wizard
Knight Hog Rider Baby Dragon

Defense Synergies 2 6

Arrows
Mirror Knight Lightning
Knight
Electro Wizard Arrows Wizard Baby Dragon
Hog Rider
Wizard
Knight Electro Wizard
Mirror
Arrows Electro Wizard
Baby Dragon
Knight
Lightning
Arrows
Electro Wizard
Knight Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard Baby Dragon Electro Wizard
Knight Electro Wizard
Knight Lightning Electro Wizard
Knight Electro Wizard
Lightning Arrows
Arrows Baby Dragon Electro Wizard
Lightning Electro Wizard Arrows Wizard Baby Dragon
Lightning Arrows Baby Dragon Electro Wizard
Knight Electro Wizard
Electro Wizard Arrows Knight Wizard Baby Dragon
Arrows Wizard Baby Dragon Electro Wizard
Knight Wizard Lightning Electro Wizard
Wizard Arrows Baby Dragon Electro Wizard
Knight Electro Wizard
Lightning Electro Wizard
Wizard Arrows Knight Electro Wizard
Arrows Knight Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon Knight Electro Wizard
Electro Wizard
Wizard Arrows Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Arrows Knight Wizard Baby Dragon Lightning
Knight Lightning Electro Wizard
Lightning Knight Electro Wizard
Knight
Arrows Wizard Baby Dragon Electro Wizard
Knight Lightning Electro Wizard
Knight
Lightning Electro Wizard Knight Baby Dragon
Knight
Lightning Arrows Electro Wizard
Lightning Knight Wizard
Wizard Baby Dragon
Electro Wizard Knight Baby Dragon Lightning
Arrows Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Baby Dragon
Arrows Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Knight
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Lightning
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Knight Wizard Electro Wizard
Lightning Arrows Wizard Baby Dragon
Lightning Knight Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Wizard Baby Dragon
Lightning Arrows Wizard Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Wizard Baby Dragon Electro Wizard
Lightning Arrows Wizard Baby Dragon
Lightning Baby Dragon
Lightning Arrows Wizard
Lightning
Lightning Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Lightning Electro Wizard
Lightning Arrows Wizard Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Wizard Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Wizard Baby Dragon Electro Wizard
Arrows
Lightning Knight Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon Lightning
Lightning Arrows
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard

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