My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Royal Ghost Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Wizard Electro Wizard
Poison
Minions Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Hog Rider Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Royal Ghost Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minions Royal Ghost
Minions
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Minions Wizard Electro Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Electro Wizard Minions Wizard
Royal Ghost
Zap Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 2 13

Zap
Electro Wizard Minions Inferno Tower P.E.K.K.A Royal Ghost
Minions
Zap Inferno Tower P.E.K.K.A Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Minions Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Zap Minions Wizard Electro Wizard
Royal Ghost
Zap Inferno Tower Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Minions Wizard P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Zap Minions Electro Wizard
Inferno Tower P.E.K.K.A Minions Electro Wizard
Inferno Tower P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap Minions Royal Ghost Electro Wizard
Minions Inferno Tower Electro Wizard Zap Wizard
Zap Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Minions
Inferno Tower Royal Ghost Electro Wizard
Minions Electro Wizard Zap Wizard Royal Ghost
Minions Inferno Tower Zap Wizard Electro Wizard
Inferno Tower P.E.K.K.A Zap Minions Wizard Electro Wizard
Wizard Zap Minions P.E.K.K.A Royal Ghost Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap P.E.K.K.A Electro Wizard
Wizard Minions Inferno Tower P.E.K.K.A Electro Wizard
Zap Minions Wizard Royal Ghost Electro Wizard
Zap Wizard Minions Royal Ghost Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Royal Ghost Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Wizard Royal Ghost
P.E.K.K.A Zap Minions Inferno Tower Electro Wizard
P.E.K.K.A Zap Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Electro Wizard Zap Minions P.E.K.K.A
Minions Zap Inferno Tower Wizard P.E.K.K.A Royal Ghost Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost Electro Wizard
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard Electro Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard Royal Ghost Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Minions
Zap Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Electro Wizard
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: