My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Clone Giant Skeleton Bandit
Giant Snowball
Skeleton Barrel Clone Witch
Zap
Skeleton Barrel Clone Witch Bandit
Barbarian Barrel
Skeleton Barrel Elite Barbarians Clone Witch Giant Skeleton Bandit Electro Wizard
The Log
Skeleton Barrel Elite Barbarians Clone Witch Giant Skeleton Bandit
Earthquake
Clone Witch
Arrows
Skeleton Barrel Clone Witch
Royal Delivery
Skeleton Barrel Elite Barbarians Clone Witch Giant Skeleton Bandit Electro Wizard
Fireball
Skeleton Barrel Elite Barbarians Clone Witch Bandit Electro Wizard
Poison
Skeleton Barrel Clone Witch Electro Wizard
Lightning
Elite Barbarians Witch Bandit Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Clone Bandit Electro Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Clone Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mirror Witch Giant Skeleton Bandit
Elite Barbarians
Bandit
Mirror
Skeleton Barrel Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Witch Electro Wizard
Witch
Skeleton Barrel Clone Giant Skeleton Bandit
Giant Skeleton
Clone Skeleton Barrel Mirror Witch Bandit Electro Wizard
Bandit
Skeleton Barrel Elite Barbarians Witch Giant Skeleton Electro Wizard
Electro Wizard
Clone Giant Skeleton Bandit

Defense Synergies 0 6

Skeleton Barrel
Elite Barbarians
Mirror
Electro Wizard
Clone
Witch
Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Witch Electro Wizard
Bandit
Witch Electro Wizard
Electro Wizard
Mirror Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Elite Barbarians Witch Bandit Electro Wizard
Witch Elite Barbarians Giant Skeleton Bandit Electro Wizard
Elite Barbarians Witch Bandit Electro Wizard
Elite Barbarians Giant Skeleton
Bandit Electro Wizard
Electro Wizard Witch
Skeleton Barrel Giant Skeleton Bandit Electro Wizard
Witch Elite Barbarians
Elite Barbarians Giant Skeleton Bandit Electro Wizard
Witch Electro Wizard Giant Skeleton Bandit
Witch Electro Wizard
Elite Barbarians Witch Giant Skeleton Bandit Electro Wizard
Witch Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians Witch Bandit Electro Wizard
Witch Giant Skeleton Bandit Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Witch Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Skeleton Barrel Elite Barbarians
Giant Skeleton Bandit Elite Barbarians Witch Electro Wizard
Giant Skeleton Elite Barbarians Bandit Electro Wizard
Giant Skeleton Elite Barbarians Witch Bandit
Skeleton Barrel Witch Electro Wizard
Elite Barbarians Witch Giant Skeleton Bandit Electro Wizard
Giant Skeleton Elite Barbarians
Giant Skeleton Electro Wizard Elite Barbarians Witch Bandit
Witch
Elite Barbarians Witch Giant Skeleton
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Witch Bandit
Witch
Elite Barbarians Witch Electro Wizard Giant Skeleton
Elite Barbarians Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Bandit
Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel Giant Skeleton Bandit
Skeleton Barrel Giant Skeleton
Skeleton Barrel Witch
Witch
Skeleton Barrel
Skeleton Barrel Bandit
Elite Barbarians Electro Wizard
Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel Elite Barbarians Bandit
Skeleton Barrel Bandit
Skeleton Barrel Elite Barbarians
Skeleton Barrel Witch Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel Witch
Giant Skeleton
Skeleton Barrel
Witch
Witch
Skeleton Barrel Witch Bandit Electro Wizard
Skeleton Barrel Witch Bandit
Skeleton Barrel Bandit
Elite Barbarians Witch Electro Wizard
Electro Wizard Skeleton Barrel Witch
Elite Barbarians
Bandit
Electro Wizard
Giant Skeleton
Skeleton Barrel Electro Wizard Witch Bandit
Witch Electro Wizard
Electro Wizard
Skeleton Barrel
Giant Skeleton
Elite Barbarians
Elite Barbarians Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Skeleton Barrel Witch Giant Skeleton Bandit Electro Wizard

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