My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Sparky
Giant Snowball
Goblins Skeleton Barrel Baby Dragon
Zap
Goblins Skeleton Barrel Inferno Tower Sparky
Barbarian Barrel
Goblins Skeleton Barrel Inferno Tower Electro Wizard Sparky
The Log
Goblins Skeleton Barrel Sparky
Earthquake
Inferno Tower
Arrows
Goblins Skeleton Barrel
Royal Delivery
Goblins Skeleton Barrel Baby Dragon Electro Wizard Sparky
Fireball
Skeleton Barrel Inferno Tower Baby Dragon Electro Wizard Sparky
Poison
Skeleton Barrel Inferno Tower Electro Wizard Sparky
Lightning
Inferno Tower Baby Dragon Electro Wizard Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Skeleton Barrel Baby Dragon Electro Wizard Inferno Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Skeleton Barrel Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Sparky Skeleton Barrel Mega Knight
Skeleton Barrel
Arrows Sparky Mega Knight
Inferno Tower
Baby Dragon
Goblins Electro Wizard Sparky Mega Knight
Electro Wizard
Baby Dragon Sparky Mega Knight
Sparky
Arrows Skeleton Barrel Baby Dragon Electro Wizard
Mega Knight
Arrows Skeleton Barrel Baby Dragon Electro Wizard

Defense Synergies 2 9

Goblins
Inferno Tower Electro Wizard
Arrows
Mega Knight Inferno Tower Sparky
Skeleton Barrel
Mega Knight
Inferno Tower
Electro Wizard Goblins Arrows Baby Dragon Mega Knight
Baby Dragon
Inferno Tower Mega Knight
Electro Wizard
Inferno Tower Goblins Mega Knight
Sparky
Arrows
Mega Knight
Arrows Skeleton Barrel Inferno Tower Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Inferno Tower Baby Dragon Electro Wizard Sparky
Inferno Tower Sparky Goblins Electro Wizard Mega Knight
Inferno Tower Sparky Mega Knight Goblins Electro Wizard
Inferno Tower Sparky Goblins Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Goblins Baby Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Baby Dragon
Arrows Skeleton Barrel Inferno Tower Baby Dragon Electro Wizard Sparky Mega Knight
Inferno Tower Sparky Goblins
Goblins Inferno Tower Electro Wizard Sparky Mega Knight
Goblins Electro Wizard Arrows Baby Dragon Mega Knight
Arrows Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Sparky Mega Knight Electro Wizard
Sparky Mega Knight Goblins Arrows Baby Dragon Electro Wizard
Inferno Tower Sparky Electro Wizard Mega Knight
Inferno Tower Electro Wizard Sparky Mega Knight
Sparky Mega Knight Goblins Arrows Inferno Tower Electro Wizard
Arrows Mega Knight Goblins Baby Dragon Electro Wizard
Arrows Baby Dragon Electro Wizard Mega Knight
Sparky Inferno Tower Electro Wizard
Mega Knight Goblins Arrows Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Inferno Tower Electro Wizard Sparky
Electro Wizard Arrows Skeleton Barrel Baby Dragon Mega Knight
Mega Knight Goblins Inferno Tower Electro Wizard Sparky
Mega Knight Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Mega Knight
Arrows Skeleton Barrel Baby Dragon Electro Wizard
Sparky Goblins Inferno Tower Electro Wizard
Inferno Tower Mega Knight Sparky
Electro Wizard Mega Knight Goblins Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky
Mega Knight Inferno Tower Sparky
Mega Knight Arrows Electro Wizard
Mega Knight Inferno Tower Sparky
Baby Dragon Sparky Mega Knight
Inferno Tower Electro Wizard Sparky Goblins Baby Dragon
Arrows Mega Knight Inferno Tower Baby Dragon Electro Wizard Sparky
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Baby Dragon Sparky
Arrows Skeleton Barrel Baby Dragon Electro Wizard
Arrows Skeleton Barrel Baby Dragon Sparky
Arrows Skeleton Barrel Sparky
Arrows Baby Dragon Sparky Mega Knight
Arrows Skeleton Barrel Baby Dragon
Arrows Baby Dragon Sparky
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Goblins Electro Wizard Sparky
Arrows Skeleton Barrel Electro Wizard Sparky
Arrows Baby Dragon
Skeleton Barrel Baby Dragon Sparky
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon Sparky
Arrows Skeleton Barrel Baby Dragon Sparky
Arrows Skeleton Barrel Baby Dragon Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Skeleton Barrel Baby Dragon Electro Wizard Sparky Mega Knight
Arrows Skeleton Barrel Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Arrows
Sparky
Arrows Skeleton Barrel Baby Dragon
Arrows Baby Dragon Sparky Mega Knight
Arrows Skeleton Barrel Baby Dragon Electro Wizard Sparky
Arrows Skeleton Barrel Baby Dragon Sparky Mega Knight
Arrows Skeleton Barrel Baby Dragon Sparky
Arrows Baby Dragon Electro Wizard Sparky
Electro Wizard Skeleton Barrel
Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Skeleton Barrel Electro Wizard
Arrows Baby Dragon Electro Wizard
Arrows
Baby Dragon Electro Wizard Sparky Mega Knight
Arrows Skeleton Barrel Baby Dragon
Arrows Sparky
Sparky Mega Knight
Baby Dragon Electro Wizard Sparky
Electro Wizard
Skeleton Barrel Baby Dragon Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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