My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon
Zap
Inferno Tower Balloon Prince
Barbarian Barrel
Knight Inferno Tower Wizard
The Log
Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Battle Healer Wizard Balloon Prince
Fireball
Battle Healer Inferno Tower Wizard Balloon
Poison
Battle Healer Inferno Tower Wizard Balloon
Lightning
Knight Battle Healer Inferno Tower Wizard Balloon Prince
Rocket
Battle Healer Inferno Tower Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Inferno Tower Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Battle Healer Inferno Tower Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Battle Healer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Battle Healer Prince
Knight
Balloon Arrows Wizard Prince
Battle Healer
Rage Arrows Balloon Prince
Inferno Tower
Wizard
Knight Rage Balloon Prince
Rage
Battle Healer Balloon Wizard Prince
Balloon
Arrows Knight Rage Battle Healer Wizard
Prince
Arrows Knight Battle Healer Wizard Rage

Defense Synergies 1 9

Arrows
Knight Battle Healer Inferno Tower Prince
Knight
Inferno Tower Arrows Wizard
Battle Healer
Arrows Inferno Tower Prince
Inferno Tower
Knight Arrows Battle Healer Prince
Wizard
Knight Prince
Rage
Balloon
Prince
Arrows Battle Healer Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Inferno Tower Knight Battle Healer Prince
Inferno Tower Prince Knight
Inferno Tower Prince Knight
Arrows Battle Healer Prince
Arrows
Inferno Tower Arrows Wizard
Arrows Battle Healer Inferno Tower
Inferno Tower Prince
Knight Battle Healer Inferno Tower Prince
Arrows Knight Wizard
Arrows Inferno Tower Wizard
Inferno Tower Prince Knight Battle Healer Wizard
Wizard Arrows Prince
Inferno Tower Knight Prince
Inferno Tower Prince
Wizard Arrows Knight Inferno Tower Prince
Arrows Knight Battle Healer Wizard Prince
Arrows Wizard Knight Battle Healer
Inferno Tower Prince
Wizard Arrows Knight Battle Healer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Inferno Tower Prince
Arrows Knight Battle Healer Wizard Prince
Knight Battle Healer Inferno Tower Prince
Prince Knight Battle Healer Inferno Tower
Inferno Tower Knight Battle Healer Prince
Arrows Wizard
Prince Knight Battle Healer Inferno Tower
Inferno Tower Knight Battle Healer Prince
Knight Inferno Tower Prince
Inferno Tower
Knight Inferno Tower Prince
Arrows Prince
Prince Knight Inferno Tower Wizard
Wizard
Inferno Tower Knight Battle Healer Prince
Arrows Battle Healer Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Knight Wizard Prince
Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Prince
Arrows Wizard
Arrows
Knight Wizard Prince
Arrows Wizard
Arrows
Prince
Prince
Prince
Wizard

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