My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Giant Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Healer Electro Wizard Inferno Dragon Mother Witch
Fireball
Battle Healer Electro Wizard Inferno Dragon Mother Witch
Poison
Battle Healer Electro Wizard Mother Witch
Lightning
Battle Healer Electro Wizard Inferno Dragon Mother Witch
Rocket
Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Electro Giant Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Fireball Battle Healer Electro Wizard Inferno Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Barbarian Barrel Fireball Battle Healer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Electro Wizard
Battle Healer
Inferno Dragon Barbarian Barrel Electro Wizard
Barbarian Barrel
Battle Healer Electro Giant
Electro Giant
Barbarian Barrel Inferno Dragon Mother Witch
Electro Wizard
Fireball Battle Healer
Inferno Dragon
Battle Healer Electro Giant
Mother Witch
Electro Giant

Defense Synergies 2 14

Skeletons
Battle Healer Barbarian Barrel Electro Wizard Inferno Dragon
Fireball
Barbarian Barrel Battle Healer Electro Wizard
Battle Healer
Inferno Dragon Skeletons Fireball Barbarian Barrel Electro Wizard Mother Witch
Barbarian Barrel
Fireball Skeletons Battle Healer Electro Giant Electro Wizard Mother Witch
Electro Giant
Barbarian Barrel Inferno Dragon
Electro Wizard
Skeletons Fireball Battle Healer Barbarian Barrel Inferno Dragon
Inferno Dragon
Battle Healer Skeletons Electro Giant Electro Wizard
Mother Witch
Battle Healer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Wizard
Inferno Dragon Skeletons Battle Healer Electro Wizard
Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Electro Wizard
Fireball Battle Healer Barbarian Barrel
Fireball Barbarian Barrel Skeletons Electro Wizard Mother Witch
Electro Wizard Inferno Dragon Fireball
Fireball Battle Healer Barbarian Barrel Electro Giant Electro Wizard
Inferno Dragon Skeletons
Skeletons Battle Healer Barbarian Barrel Electro Wizard
Electro Wizard Mother Witch Skeletons Fireball Barbarian Barrel Electro Giant
Inferno Dragon Fireball Electro Wizard
Skeletons Fireball Battle Healer Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Giant Electro Wizard Inferno Dragon
Skeletons Fireball Electro Wizard
Fireball Battle Healer Barbarian Barrel Electro Wizard
Barbarian Barrel Fireball Battle Healer Electro Wizard Inferno Dragon Mother Witch
Electro Wizard Inferno Dragon
Fireball Battle Healer Barbarian Barrel Electro Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Battle Healer Barbarian Barrel Electro Giant Electro Wizard
Fireball Electro Wizard Battle Healer Barbarian Barrel Inferno Dragon
Skeletons Battle Healer Electro Wizard
Fireball Battle Healer Barbarian Barrel Electro Wizard
Skeletons Battle Healer Inferno Dragon
Fireball Electro Giant Mother Witch Skeletons Electro Wizard
Skeletons Fireball Battle Healer Electro Wizard
Battle Healer Inferno Dragon
Electro Wizard Skeletons Fireball Barbarian Barrel Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Fireball Electro Giant Electro Wizard
Skeletons Fireball
Fireball Electro Giant
Electro Giant Electro Wizard Skeletons Fireball Battle Healer Barbarian Barrel Inferno Dragon
Fireball Battle Healer Barbarian Barrel Electro Giant Electro Wizard Inferno Dragon Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Giant Mother Witch
Fireball Barbarian Barrel
Fireball
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel Electro Giant Mother Witch
Fireball
Fireball
Fireball Barbarian Barrel
Electro Giant Mother Witch Fireball Barbarian Barrel
Inferno Dragon
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Electro Giant Electro Wizard Mother Witch
Electro Wizard Fireball Electro Giant
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball
Fireball Electro Giant
Electro Giant Fireball Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Giant Electro Wizard

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