My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Barbarians Executioner
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians Hog Rider Executioner
Fireball
Firecracker Barbarians Hog Rider Executioner
Poison
Bats Firecracker Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Tornado Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Rage
Firecracker
Hog Rider Bats Tornado
Barbarians
Hog Rider
Hog Rider
Bats Firecracker Rage The Log Barbarians Tornado Executioner
Rage
Hog Rider Bats
Tornado
Executioner Firecracker Hog Rider The Log
Executioner
Tornado Hog Rider The Log
The Log
Hog Rider Tornado Executioner

Defense Synergies 2 5

Bats
Firecracker The Log
Firecracker
The Log Bats Tornado
Barbarians
Hog Rider
Rage
Tornado
Executioner Firecracker The Log
Executioner
Tornado The Log
The Log
Firecracker Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
Barbarians Bats Firecracker Executioner The Log
Barbarians Tornado Bats Executioner
Barbarians Bats Firecracker
Firecracker Barbarians Tornado The Log
Tornado The Log Bats Firecracker Executioner
Bats Tornado Firecracker Executioner
Barbarians The Log
Barbarians Tornado
Tornado Firecracker Barbarians
Bats Barbarians Executioner Firecracker Tornado The Log
Executioner Bats Firecracker Tornado
Barbarians Bats The Log
Executioner Bats Firecracker Barbarians Tornado The Log
Barbarians
Barbarians Tornado The Log
Barbarians Bats Firecracker Tornado Executioner
Bats Firecracker Barbarians Tornado Executioner The Log
Tornado Executioner The Log Bats Firecracker Barbarians
Barbarians Tornado
Bats Firecracker Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Firecracker Executioner The Log
Barbarians Bats The Log
Bats Barbarians Tornado The Log
Barbarians Executioner
Firecracker Executioner Bats Tornado
Bats Barbarians
Barbarians
Bats Firecracker Barbarians Tornado The Log
Barbarians
Bats Barbarians
Barbarians Tornado The Log
Barbarians Executioner
Firecracker Barbarians Executioner
Barbarians Bats Firecracker Tornado Executioner The Log
Bats Executioner Firecracker Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado Executioner The Log
The Log
Firecracker Barbarians The Log
Executioner Firecracker The Log
Firecracker Executioner Bats Tornado
Firecracker Tornado Executioner The Log
The Log Firecracker Tornado Executioner
The Log Firecracker Tornado
Bats Tornado
Firecracker Tornado The Log
Firecracker Tornado Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Tornado
Bats
Firecracker Executioner The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Barbarians The Log
Firecracker Tornado The Log Executioner
Firecracker The Log Tornado Executioner
Tornado The Log
Firecracker Tornado The Log
Bats Firecracker Tornado Executioner
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Barbarians
Firecracker Tornado Executioner
The Log
Firecracker Executioner
The Log Firecracker Executioner
Tornado
Firecracker Executioner
Bats Firecracker Tornado The Log
Firecracker Bats Tornado Executioner
Firecracker Tornado Executioner The Log
Firecracker

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