My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Barbarians Dart Goblin Guards Witch Balloon
Zap
Firecracker Dart Goblin Guards Witch Balloon
Barbarian Barrel
Firecracker Barbarians Dart Goblin Guards Witch
The Log
Firecracker Barbarians Dart Goblin Guards Witch
Earthquake
Firecracker Barbarians Guards Witch
Arrows
Firecracker Dart Goblin Guards Witch
Royal Delivery
Firecracker Barbarians Dart Goblin Guards Witch Balloon
Fireball
Firecracker Barbarians Dart Goblin Witch Balloon
Poison
Firecracker Barbarians Dart Goblin Guards Witch Balloon
Lightning
Witch Balloon
Rocket
Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Guards Barbarians Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Dart Goblin Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Dart Goblin Guards Witch Mega Knight
Firecracker
Zap Dart Goblin Balloon Mega Knight
Barbarians
Balloon
Dart Goblin
Zap Firecracker Balloon Mega Knight
Guards
Zap
Witch
Zap Mega Knight
Balloon
Zap Firecracker Barbarians Dart Goblin Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Witch Balloon

Defense Synergies 1 12

Zap
Mega Knight Firecracker Barbarians Dart Goblin Guards Witch
Firecracker
Zap Dart Goblin Guards Mega Knight
Barbarians
Zap
Dart Goblin
Zap Firecracker Guards Mega Knight
Guards
Zap Firecracker Dart Goblin Witch
Witch
Zap Guards Mega Knight
Balloon
Mega Knight
Zap Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Barbarians Zap Firecracker Dart Goblin Witch Mega Knight
Barbarians Witch Mega Knight Dart Goblin
Barbarians Witch Firecracker Dart Goblin Guards Mega Knight
Firecracker Barbarians Mega Knight
Zap Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Zap Firecracker Witch
Zap Barbarians Dart Goblin Mega Knight
Barbarians Witch
Guards Firecracker Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Guards Witch Zap Firecracker Mega Knight
Zap Firecracker Dart Goblin Witch
Barbarians Mega Knight Zap Guards Witch
Mega Knight Zap Firecracker Barbarians Dart Goblin Guards Witch
Barbarians Mega Knight
Barbarians Zap Mega Knight
Barbarians Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Barbarians Dart Goblin Guards Witch
Zap Witch Firecracker Barbarians Dart Goblin Guards Mega Knight
Barbarians Dart Goblin
Mega Knight Firecracker Barbarians Dart Goblin Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Mega Knight Zap Witch
Zap Firecracker Mega Knight
Barbarians Guards Mega Knight Zap Witch
Guards Mega Knight Zap Barbarians
Barbarians Guards Witch Mega Knight
Firecracker Zap Dart Goblin Witch
Guards Barbarians Dart Goblin Witch
Mega Knight Barbarians
Zap Mega Knight Firecracker Barbarians Witch
Witch Barbarians Dart Goblin Guards
Mega Knight Barbarians Dart Goblin Guards Witch
Mega Knight Zap Barbarians Guards
Barbarians Mega Knight Guards Witch
Firecracker Barbarians Dart Goblin Witch Mega Knight
Barbarians Guards Witch Zap Firecracker Dart Goblin
Mega Knight Zap Firecracker Barbarians Dart Goblin Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Barbarians Dart Goblin Guards
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Witch
Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Guards
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Zap Barbarians
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin Guards Witch
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Barbarians Dart Goblin Guards Witch
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Guards Witch
Firecracker Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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